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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Game development: Tree replanting
At the rate they're reimplementing, and slating things to be reimplemented, they'll make the game a few times over by the time it is done.
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sonerohi
- Posts: 146
- Joined: Thu Jun 04, 2009 12:15 am
Re: Game development: Tree replanting
I'm noticing a few faults after the second update: chiefly that my buildings were reset a bit, I lost my quiver (the arrows within went back to their containers from before the update) while my backpack tha I made after it is still here. The hides that I made them out of are somehow stll tanning (even the ones I made my backpack from) and I lost all of my pine cones, planters pot, and my herbalist table. I am so damn confused as to what happened, but it's no biggie for me to fix up my losses.
It would seem that all clay and leatherworking I did in the hour or so before the update got FUBAR'd, along with my table. Might want to see if other people had losses more severe than mine, because I've already got things fixed, but someone else might need bigtime assistance.
It would seem that all clay and leatherworking I did in the hour or so before the update got FUBAR'd, along with my table. Might want to see if other people had losses more severe than mine, because I've already got things fixed, but someone else might need bigtime assistance.
Last edited by sonerohi on Sat Jun 06, 2009 2:39 am, edited 1 time in total.
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Dennislp3
- Posts: 62
- Joined: Fri May 29, 2009 3:09 pm
Re: Game development: Tree replanting
Heck as far as i am concerned the last 2 updates have made the game so much more enjoyable...I'm so glad i found the game :)
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Game development: Tree replanting
--edit-- nm, found it, the brick confused me
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game development: Tree replanting
I don't think so. I've got all skills, and it's there, directly under the crafting menu. In fact, it made the crafting menu full, so the next time we add something to it, we'll have to add some new subdivision in it.theTrav wrote:I cannot find treeplanters pot in my menu... is it because I have too many skills?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Dennislp3
- Posts: 62
- Joined: Fri May 29, 2009 3:09 pm
Re: Game development: Tree replanting
Right....anywho I'll be able to add this update into the unofficial manual I'm making :) look for chapters 1-3 to be done sometime tomorrow (character creation, UI, and Where to start)
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Dwarfu
- Posts: 179
- Joined: Sat May 30, 2009 8:33 pm
Re: Game development: Tree replanting
Dennislp3, are you going to make a post of the manual or just a link to somewhere else? If so, please put it in your signature so I can always find it. Thanks.
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Dennislp3
- Posts: 62
- Joined: Fri May 29, 2009 3:09 pm
Re: Game development: Tree replanting
its fairly long...I may end up putting it in a downloadable form. I'm gonna try to put it on the forums though and see how that works.
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Cpowa
- Posts: 52
- Joined: Sat May 30, 2009 6:18 pm
Re: Game development: Tree replanting
And what about real forest with a lots of trees, and natural regrowth of trees ?
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Denvon
- Posts: 109
- Joined: Fri Jun 05, 2009 8:51 am
Re: Game development: Tree replanting
How about you change everyone into dwarves? And give them mountains to mine into? That would work. Oh and add elves so that we may slaughter them.