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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
LP boost after death
If you died you would gain lp twice as fast until you gained the amount you lost then youd be back to gaining the normal amount.
Last edited by Jackard on Fri Jan 21, 2011 2:02 am, edited 1 time in total.
Reason: mention your idea when titling
Reason: mention your idea when titling
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: idea when killed
No. Good ancestors is already a nice bonus for dieing, its not supposed to be easy to recover, dieing IS a set-back.
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: idea when killed
well if you had 10 mill lp and full change its not like its going to be more than a setback than losing 75% of your lp. If you were able to gain lp at an increased rate after dying that would keep people playing.rye130 wrote:No. Good ancestors is already a nice bonus for dieing, its not supposed to be easy to recover, dieing IS a set-back.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Crazysnowman
- Posts: 21
- Joined: Sun Jan 17, 2010 3:05 am
Re: idea when killed
Dont play H&H unless you are prepared to die and suffer the setbacks of death.
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: idea when killed
It'd also be terribly unbalanced and make anyone that understand this quit. Not that it matters anymore.
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Lothaudus
- Posts: 641
- Joined: Fri Oct 23, 2009 12:32 pm
- Location: Adelaide, Australia
Re: idea when killed
People keep saying this and yet it's not like we have a shortage of players.overtyped wrote:that would keep people playing.
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: idea when killed
Its a suggestion. I kill players whenever im on so honestly i dont care but when i have a good idea i post it here.Lothaudus wrote:People keep saying this and yet it's not like we have a shortage of players.overtyped wrote:that would keep people playing.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: LP boost after death
Then why is this post here?
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: LP boost after death
Because its an idea and its put in critique and ideas dont be a dick.rye130 wrote:Then why is this post here?
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy