With the (awesome) implementation of construction in caves, allowing minimaps inside seems to be the next
logical step.
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Killface
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Minimaps in Caves
Jackard wrote:kvc has eleven secret herbs and spices
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Jackard
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Re: Minimaps in Caves
Make them Cartography only. 
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sabinati
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Re: Minimaps in Caves
yeah, it probably should require cartography skill to make a map and you'd need to have a map in your inventory to see the minimap, or something like that
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Jackard
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Re: Minimaps in Caves
as in, there is no minimap but you can still make a map with your guy.
makes it feel more underground
makes it feel more underground
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SacreDoom
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Re: Minimaps in Caves
And harder for random trespassers to find your hidden goodies.Jackard wrote:as in, there is no minimap but you can still make a map with your guy.
makes it feel more underground
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ImpalerWrG
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Re: Minimaps in Caves
Awesome idea, could single handedly make cartography useful (which is not to say their are not other ways to do so)
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g1real
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Re: Minimaps in Caves
Make cartography cost 10k, make it unlock the outside minimap, and allow it to unlock the minimap in a cave when a certain % of it is mapped.
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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sabinati
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Re: Minimaps in Caves
how would making it cost 10k make it useful
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Jackard
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Re: Minimaps in Caves
this makes no sense...g1real wrote:Make cartography cost 10k, make it unlock the outside minimap, and allow it to unlock the minimap in a cave when a certain % of it is mapped.
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Sarge
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Re: Minimaps in Caves
Agreed with the 1st half of the thread. I like it.
factnfiction101 wrote:^I agree with this guy.