Traps?

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Hydromancerx
Posts: 2
Joined: Tue Jan 18, 2011 3:39 am

Traps?

Post by Hydromancerx »

I am sorry if this has been brought up before but what about traps? Like pit traps (digging), bear traps (metal), snare traps (rope), poison traps, etc. Ones that both can trap animals and keep out thieves/enemies. These traps could be detected by perception and be harder to detect by a new "Trap Setting" and the quality of the trap "Trap Making". So yeah not sure if was mentioned before but if it has it should totally be put in the game.
Grelf
Posts: 327
Joined: Sun Dec 19, 2010 9:30 pm

Re: Traps?

Post by Grelf »

I think I've heard it before, but it's a good idea nonetheless. Maybe you could need Intelligence for making deadlier/better hidden traps too, as intelligence isn't much useful right now.
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burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Traps?

Post by burgingham »

Please read the Forum rules and use the search function before you post. Thanks.

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