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troyboy1
- Posts: 103
- Joined: Sun Jan 16, 2011 2:46 am
Sorry for being a moron
but what does raising a skills value do per say? For example, what does raising my carpenter skill do for me carpentry?
The legendary hunter, slayer of bears and boars,Troy.
Speak it and it shall be!
Speak it and it shall be!
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Sorry for being a moron
the quality of carpentry products you make is restricted by your skill value http://ringofbrodgar.com/wiki/Skills#Carpentry
ps. i wont forgive you unless you give this a better title
ps. i wont forgive you unless you give this a better title
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troyboy1
- Posts: 103
- Joined: Sun Jan 16, 2011 2:46 am
Re: Sorry for being a moron
OK good, glad I know, then I wont invest in this, considering I only build things for the exp so I can put it in marksmenJackard wrote:the quality of carpentry products you make is restricted by your skill value http://ringofbrodgar.com/wiki/Skills#Carpentry
ps. i wont forgive you unless you give this a better title
The legendary hunter, slayer of bears and boars,Troy.
Speak it and it shall be!
Speak it and it shall be!
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Punkk
- Posts: 162
- Joined: Mon May 10, 2010 9:20 pm
- Location: Buenos Aires City
Re: Sorry for being a moron
For the production-based skills, it increases quality of the resulting product. For example, if you raise carpentry, you get higher quality boards.
The formula is a really big one and is also affected by the quality of the materials/tools you use as well. I suggest you check the wiki to make sure.
Exploration determined, along with perception, which forageables you can see. For example rustroot can be seen at 600 per*exp. For the values of the rest of the forageables, check the wiki.
Stealth, along with Intelligencemakes your scents (left after comitting a crime) harder to locate. As opposed to Perception, along with Exploration, which make it easier to locate other's scents.
As for combat skills, it simply increases the damage you do with said style.
Hope that clears things out.
The formula is a really big one and is also affected by the quality of the materials/tools you use as well. I suggest you check the wiki to make sure.
Exploration determined, along with perception, which forageables you can see. For example rustroot can be seen at 600 per*exp. For the values of the rest of the forageables, check the wiki.
Stealth, along with Intelligencemakes your scents (left after comitting a crime) harder to locate. As opposed to Perception, along with Exploration, which make it easier to locate other's scents.
As for combat skills, it simply increases the damage you do with said style.
Hope that clears things out.
Lamp wrote: Even though it's 12:40 AM now, I'm still staying awake until server goes back up, and once it does and I can play again, I'm going to enjoy every damn minute of it ಠ_ಠ
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troyboy1
- Posts: 103
- Joined: Sun Jan 16, 2011 2:46 am
Re: Sorry for being a moron
Punkk me and you are official friends, OK.Punkk wrote:For the production-based skills, it increases quality of the resulting product. For example, if you raise carpentry, you get higher quality boards.
The formula is a really big one and is also affected by the quality of the materials/tools you use as well. I suggest you check the wiki to make sure.
Exploration determined, along with perception, which forageables you can see. For example rustroot can be seen at 600 per*exp. For the values of the rest of the forageables, check the wiki.
Stealth, along with Intelligencemakes your scents (left after comitting a crime) harder to locate. As opposed to Perception, along with Exploration, which make it easier to locate other's scents.
As for combat skills, it simply increases the damage you do with said style.
Hope that clears things out.
The legendary hunter, slayer of bears and boars,Troy.
Speak it and it shall be!
Speak it and it shall be!