So basically, you don't want consequences for stealing and killing?jesterab wrote:I havent been able to acess a computer so Im peck typing on a psp so excuse the many ensuing errors. I wrote combat balance and divesity because as it stands now if me and 4 of my closest homies went on a well planned and funded barbarous spree, we wouldnt stand a chance against a god player despite our numbers and attack coordination and the night we log off some white knight high on moral whippits will kill us in our sleep. It kinda makes going out at night not appropriately scary. continued
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Lmaoboat
- Posts: 16
- Joined: Sun Aug 09, 2009 6:45 pm
Re: A Census
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: A Census
That's not what he said at all. What he said is that a less individually powerful group should be able to defend themselves from a single super-strong player, in other words, that there should be consequences for super-beings that try to steal.
Surprise.
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kobnach
- Posts: 671
- Joined: Wed Jun 10, 2009 5:04 am
Re: A Census
While _four_ players may not be safe from a super player, a large group can keep themselves safe from numerous smaller groups, including any high level players who might be motivated to assist the smaller victims - as has been demonstrated on H&H (see numerous forum threads for examples).
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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: A Census
Uh no, it takes a very large group of semi super players abusing mechanics and having the jump on a super player to have even the slightest chance.kobnach wrote:While _four_ players may not be safe from a super player, a large group can keep themselves safe from numerous smaller groups, including any high level players who might be motivated to assist the smaller victims - as has been demonstrated on H&H (see numerous forum threads for examples).
Normal players versus a semi super player? no chance, let alone even trying up against a super player.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: A Census
wait are you saying kobnach has no experience with pvp matters? that he is speaking from ignorance?
i wonder why this might be the case
(see numerous forum threads for examples)
i wonder why this might be the case
(see numerous forum threads for examples)
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: A Census
Umm... maybe I should disclaim, this is not a troll post, nor an attack on you.Delamore wrote:it takes a very large group of semi super players abusing mechanics and having the jump on a super player to have even the slightest chance.
Have you tried the arrow + kiting option with normal people? How large is very large, and how experienced is semi super?
Having the jump is always a big plus, but do you mean leading an un-prepared super into a well prepared trap? Or just that the large group has to be prepared for the fight?
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: A Census
you might want to run the questions for your next census by others, before you take it
some of them were rather vague (3, 4, 5) or inaccurate (2)
some of them were rather vague (3, 4, 5) or inaccurate (2)
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: A Census
As I said before, I'm open to suggested improvements for the census. Are there any questions anyone would like asked in future versions, or perhaps a better way to word these existing ones?
Surprise.
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Erik_the_Blue
- Posts: 218
- Joined: Mon Jun 22, 2009 10:15 am
Re: A Census
It'd be interesting to see how long people have been playing, where they are on the casual/hardcore spectrum, how many characters they play, how many clients they have open simultaneously, how many times they've died, where they are on the nature/industry slider, and where they are on the tradition/change slider (counting only the main for these later questions). As long as the inputs are anonymous, may as well ask about stats and skills, too. It'd also be nice to see all of the suggestions instead of having it truncate after so many characters.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: A Census
How many full-fledged characters do you intend to play?
Do you hold allegiances to any of the following: *list of prominent groups*
Have you encountered what you would consider harassment from other players?
Have you ever been stolen from? How much did this affect you?
Have you experienced death?
Have you experienced resurrection?
How large a role does *game element* play for you?
How large a role does *game element* play for you?
How large a role does *game element* play for you?
etc.
Do you hold allegiances to any of the following: *list of prominent groups*
- bottleneck
brofrica
caketown
facepunch
goonheim
laketown
pinevalley
other
Have you encountered what you would consider harassment from other players?
Have you ever been stolen from? How much did this affect you?
Have you experienced death?
Have you experienced resurrection?
How large a role does *game element* play for you?
How large a role does *game element* play for you?
How large a role does *game element* play for you?
etc.