for example: excalibur.
it is stuck in a stone on a place who everyone should know (near the startpos or something like that).
the first guy who reaches 200charisma can pull it out from the stone. (only work with afte a complet reset).
if u act with excalibur offensiv against innocent people it works like a normal militia sword.
but if someone attack you and u have to defense it becomes the more stronger the more scents (murder, theft and so on) the attacker produces in his life.
something like that^^
greetings
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Kruemelmonster
- Posts: 37
- Joined: Tue Aug 11, 2009 5:01 pm
Re: realy unique items
sounds nice, but i think it is too much work for a single item. Working instead on i.e. combat skill balancing would benefit 1k instead of 1 Player.
Maybe in 2 3 Month when the basics are done implementing some rare items would be fine.
Maybe in 2 3 Month when the basics are done implementing some rare items would be fine.
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Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: realy unique items
watermellon?