Cave mining: How much progress have you made?

General discussion and socializing.
User avatar
saltmummy626
Posts: 1165
Joined: Sat Apr 03, 2010 11:24 am

Re: Cave mining: How much progress have you made?

Post by saltmummy626 »

I wish the coverage of the supports was square. and maybe even quality based? the higher the Q of the support the more it covers? I dont know...
Want to touch my fibula?
Image
Gulgatha, place of the skull.
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Cave mining: How much progress have you made?

Post by Jackard »

Zamte wrote:Supports really suck. So much wood hauling because they take nearly a full tree each. Would really be nice if they were changed to hold up 8 tiles away instead of 4. Would let you put more between them.
People keep saying this, but then there would be no danger of cascades.

Square makes sense though, why do they keep adding circle auras when the game is based on tiles? it boggles the mind
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
marvi
Posts: 138
Joined: Thu Feb 18, 2010 3:41 pm

Re: Cave mining: How much progress have you made?

Post by marvi »

This pattern, without too much supports, kinda works for me:
Image
User avatar
Zampfeo
Posts: 652
Joined: Sun Apr 25, 2010 8:30 pm
Location: USA

Re: Cave mining: How much progress have you made?

Post by Zampfeo »

Jackard wrote:
Zamte wrote:Supports really suck. So much wood hauling because they take nearly a full tree each. Would really be nice if they were changed to hold up 8 tiles away instead of 4. Would let you put more between them.
People keep saying this, but then there would be no danger of cascades.

Square makes sense though, why do they keep adding circle auras when the game is based on tiles? it boggles the mind
A tree full of blocks for a support 1/5 the size of the original tree doesn't make sense. I'd rather have it cost 6 blocks and a bar or two of metal.
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Cave mining: How much progress have you made?

Post by Jackard »

yea thats fine and all, im just say if you extend the radius we might not see cascades anymore and they are an interesting mechanic, possibly useful in pvp
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
User avatar
g1real
Posts: 881
Joined: Sun Aug 09, 2009 10:30 am
Location: You are now breathing manually.

Re: Cave mining: How much progress have you made?

Post by g1real »

Jackard wrote:yea thats fine and all, im just say if you extend the radius we might not see cascades anymore and they are an interesting mechanic, possibly useful in pvp
If we want grief/pvp potential with cascades, we need some kind of explosives to remotely detonate those pillars for collapse lulz.

I can see the whole dramatic scene ensue already.
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)
User avatar
Zamte
Posts: 526
Joined: Sun Apr 04, 2010 2:12 am

Re: Cave mining: How much progress have you made?

Post by Zamte »

Jackard wrote:yea thats fine and all, im just say if you extend the radius we might not see cascades anymore and they are an interesting mechanic, possibly useful in pvp
They don't have to be (and shouldn't, in my opinion) tied to the size of the cave in. Losing supports, even if the cave in itself didn't fall on another support, would cause more weight on existing ones and cause them to buckle.

I'd just like to see the distance larger because as it stands now they clutter the area up heavily and require far too much wood for how many you need.
User avatar
Belcanzor
Posts: 25
Joined: Sun Aug 01, 2010 9:10 pm
Yahoo Messenger: free8082002@yahoo.com
Location: Lost Guardia, New CIty

Re: Cave mining: How much progress have you made?

Post by Belcanzor »

Help:
Just buy Prospect and try a cave.
At my 1 try: "Theres appear to be iron below"

I can trust that message? I something SURE? I dont have wax and is a pain 10 hard leather for a phantom mine.

In the south area of the cave just appear a radar style, like the water detection one with a very tiny red mark.

The mine in question is detected only in a tiny island that as 1 square of size. And cannot be paved.

Thanks and sorry my english.
User avatar
saltmummy626
Posts: 1165
Joined: Sat Apr 03, 2010 11:24 am

Re: Cave mining: How much progress have you made?

Post by saltmummy626 »

Belcanzor wrote:Help:
Just buy Prospect and try a cave.
At my 1 try: "Theres appear to be iron below"

I can trust that message? I something SURE? I dont have wax and is a pain 10 hard leather for a phantom mine.

In the south area of the cave just appear a radar style, like the water detection one with a very tiny red mark.

The mine in question is detected only in a tiny island that as 1 square of size. And cannot be paved.

Thanks and sorry my english.
when it says that it means, as it says, your standing on an iron mine. and the radar thing? that means there is metal in that wall.
Want to touch my fibula?
Image
Gulgatha, place of the skull.
User avatar
Belcanzor
Posts: 25
Joined: Sun Aug 01, 2010 9:10 pm
Yahoo Messenger: free8082002@yahoo.com
Location: Lost Guardia, New CIty

Re: Cave mining: How much progress have you made?

Post by Belcanzor »

Thanks!
Finally: I can build the mine in that single middle water tile without pave? I dont have more rustroot right now to check but: I can build the mine in the shore of water and access the iron anyway?

Return to “The Inn of Brodgar”