Game Development: Salem & Haven

Announcements about major changes in Haven & Hearth.
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Salem & Haven

Post by loftar »

Crador wrote:I really hope those tree bushes and leafs will be "optional" (with ability to turn them off). Otherwise any forest travel will be a serious pain in the arse.
Though their presence might seem significant in the screenshots, the ability to change the camera appears to make it a non-problem in practice.

I tried my hand at making a short video. Though the results are mediocre (encoding quality and framerate suck quite a bit, for example), here it is, such as it may be: http://www.seatribe.se/salem/test.ogv
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
FatBob
Posts: 642
Joined: Fri Jun 25, 2010 3:26 am

Re: Game Development: Salem & Haven

Post by FatBob »

Thats Awsome But, You need make charac to moove a little when they are not mooving
cgbnab wrote:Last time I died I got a few seconds to stare at my corpse and watch NaoWhut call me a "bosha".
Crador
Posts: 85
Joined: Mon Dec 06, 2010 10:40 am

Re: Game Development: Salem & Haven

Post by Crador »

loftar wrote:Though their presence might seem significant in the screenshots, the ability to change the camera appears to make it a non-problem in practice.
I tried my hand at making a short video. Though the results are mediocre (encoding quality and framerate suck quite a bit, for example), here it is, such as it may be: http://www.seatribe.se/salem/test.ogv
- that's exactly what i'v meant. First you'v gone through "clearing" with wide road and trees removed around. But when you came close to trees you had to zoom in drastically. Just imagine a boar behind that tree. 1 second and goodbye pretty colonist girl ;) Travelling for long distance with camera so close to surface is't "exploring" nor safe way to travel at all, as i see it. Another point is in actually serching for something (forages, animals). You'll have to move camera A LOT if there is no far-view (first person view? third person camera looking to horizont instead of looking at character?)

Though, my concern can be false and fail, can't say without practice. Just pointed out possible flaw in future >.>

P.S. More like "Requesting for TURN OFF BUSHES function", hehe.
User avatar
Onionfighter
Posts: 2957
Joined: Sat May 30, 2009 8:45 am
Location: Mordor

Re: Game Development: Salem & Haven

Post by Onionfighter »

Loftar, Jorb, I could provide critiques about the environment (visually), but would it be worth it to you at your present stage of development?
Cheerleader
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Game Development: Salem & Haven

Post by sabinati »

the only thing that bugs me about the graphics are the tile edges
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Salem & Haven

Post by loftar »

sabinati wrote:the only thing that bugs me about the graphics are the tile edges
If you are speaking of the single-pixel kind that are visible in the screenshot on the first page, don't worry too much. They're caused by a bug that only shows when antialiasing is turned on. Though I don't know what's causing it at the moment, it's just a bug. You don't see them in e.g. 06.png posted on the previous page (where antialiasing is turned off).
Onionfighter wrote:Loftar, Jorb, I could provide critiques about the environment (visually), but would it be worth it to you at your present stage of development?
Well, that would depend on what kind of critique you speak of. There are obviously some flaws that we're well aware of and improvements already planned. Others maybe less so. :)

I welcome, of course, any critique of things that I'm not already aware of.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
slipper
Posts: 816
Joined: Sat Oct 02, 2010 4:28 pm

Re: Game Development: Salem & Haven

Post by slipper »

The game is looking awesome, keep up with the good work.

Be sure to tell the H&H community first when the beta test is going to start. :)
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Game Development: Salem & Haven

Post by sabinati »

loftar wrote:
sabinati wrote:the only thing that bugs me about the graphics are the tile edges
If you are speaking of the single-pixel kind that are visible in the screenshot on the first page, don't worry too much. They're caused by a bug that only shows when antialiasing is turned on. Though I don't know what's causing it at the moment, it's just a bug. You don't see them in e.g. 06.png posted on the previous page (where antialiasing is turned off).
yeah, it's gone there, so that's good. the textures seem to have a bit of a border on them though, it's mostly noticeable in the grass. i'm sure you will work all this out.
User avatar
FatBob
Posts: 642
Joined: Fri Jun 25, 2010 3:26 am

Re: Game Development: Salem & Haven

Post by FatBob »

Do you plan to put(Autumn) grass only ?
cgbnab wrote:Last time I died I got a few seconds to stare at my corpse and watch NaoWhut call me a "bosha".
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Salem & Haven

Post by loftar »

FatBob wrote:Do you plan to put(Autumn) grass only ?
Not necessarily "autumn", but the setting is supposed to be perpetual Indian summer. We'll add more green stuff to match.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

Return to “Announcements”