Game Development: Salem & Haven

Announcements about major changes in Haven & Hearth.
Gedrean
Posts: 222
Joined: Wed Dec 29, 2010 5:30 am

Re: Game Development: Salem & Haven

Post by Gedrean »

jorb wrote:I've ignored quite a few PMs and threads while I've been away, so If I've missed something important, feel free to point me to it!
Hope I'm not beating a dead horse with this, but was just wondering if there's AT LEAST an official statement of "This is a bug" or "This is expected" on this topic:
Crop quality keeps dropping despite high farm level.

That way we can stop arguing amongst ourselves about if it's a bug or a feature - and if it's a feature to figure it out properly without most people not trying. It's fun to figure out features. It's not fun to struggle against bugs. :)
Zampfeo wrote:(On the topic of Open Spaces in W4)
You won't be saying that in a week or two when you realize how many abandoned homes there are. A 30 second boat ride south of my village literally bring you to the ghetto. There's abandoned claims everywhere with the occasional newb taking things and raiders patrolling. It reminds me of Detroit.
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slipper
Posts: 816
Joined: Sat Oct 02, 2010 4:28 pm

Re: Game Development: Salem & Haven

Post by slipper »

Gedrean wrote:
jorb wrote:I've ignored quite a few PMs and threads while I've been away, so If I've missed something important, feel free to point me to it!
Hope I'm not beating a dead horse with this, but was just wondering if there's AT LEAST an official statement of "This is a bug" or "This is expected" on this topic:
Crop quality keeps dropping despite high farm level.

That way we can stop arguing amongst ourselves about if it's a bug or a feature - and if it's a feature to figure it out properly without most people not trying. It's fun to figure out features. It's not fun to struggle against bugs. :)
Are you using a scythe or bare hands?
Gedrean
Posts: 222
Joined: Wed Dec 29, 2010 5:30 am

Re: Game Development: Salem & Haven

Post by Gedrean »

slipper wrote:Are you using a scythe or bare hands?
If a scythe is required to harvest with any quality then the farming game is no longer playable, because it takes a LOT of work to get a freaking BAR of metal in order to use a LOW LEVEL SKILL. That's broken, so I refuse to accept that logic.
Zampfeo wrote:(On the topic of Open Spaces in W4)
You won't be saying that in a week or two when you realize how many abandoned homes there are. A 30 second boat ride south of my village literally bring you to the ghetto. There's abandoned claims everywhere with the occasional newb taking things and raiders patrolling. It reminds me of Detroit.
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Jackard
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Location: fucking curios how do they work

Re: Game Development: Salem & Haven

Post by Jackard »

loftar wrote:I'll just post a few more screenshots to give you some other angles of the game. Surely, it's impossible to think these are ugly? :)
they are definitely pretty rough and polygon-lite

the click to move in the video is discouraging

the health meter would be better positioned at the bottom, out of the way of the camera
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jgudge
Posts: 868
Joined: Mon Dec 20, 2010 12:44 pm
Location: Canada, eh.

Re: Game Development: Salem & Haven

Post by jgudge »

I like it so far, but what the hell is with the trollface in the bottom right menu bar?

Also, people on H&H should be first to closed beta. ^^
George Carlin wrote:The real reason that we can’t have the Ten Commandments in a courthouse: You cannot post “Thou shalt not steal,” “Thou shalt not commit adultery,” and “Thou shalt not lie” in a building full of lawyers, judges, and politicians. It creates a hostile work environment.
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Sotsa
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Re: Game Development: Salem & Haven

Post by Sotsa »

yes! i want in on that closed beta..
Before you take insult to this post, keep in mind that I am simply a warrior of truth.
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jorb
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Re: Game Development: Salem & Haven

Post by jorb »

Jackard wrote:they are definitely pretty rough and polygon-lite
I've been working intentionally to keep them low-poly to make the client easy to download and run.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Robertzon
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Re: Game Development: Salem & Haven

Post by Robertzon »

Image
Trolol face? ;o
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jorb
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Location: Here, there and everywhere.

Re: Game Development: Salem & Haven

Post by jorb »

God menu icon. In H&H we use The Flying Spaghetti Monster.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Robertzon
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Re: Game Development: Salem & Haven

Post by Robertzon »

Makes me want to play this game :lol:

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