I quit some time ago around August, I was apart of Holy Roman Empire, I know it collapsed though.
So, what's different this time around in comparison to world 3? Please excuse me if this was already asked, I didn't see anything.
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Grog
- Posts: 2747
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- Location: Germany
Re: New to World 4
biggest differences is a new miningsystem (you can did in caves + cave entrances work the same as mineshafts)
and the new farming system (q is now depending on soil, but it seems bugged)
and the new farming system (q is now depending on soil, but it seems bugged)
Favourite thread: viewtopic.php?f=9&t=3388
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sabinati
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Re: New to World 4
new and exciting ways to die! swimming is actually less deadly now. some other stuff as well, you should read the announcement i guess.
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humanalien
- Posts: 147
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Re: New to World 4
viewtopic.php?f=7&t=14577
thats 1thing, and metal is much more common
also bigger start world than w3 (5*5 instead of 3*3 supergrids)
some new foragebles
more players
thats 1thing, and metal is much more common
also bigger start world than w3 (5*5 instead of 3*3 supergrids)
some new foragebles
more players
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ImpalerWrG
- Posts: 470
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Re: New to World 4
I'm fairly sure World 3 started at 5x5 as well and then expanded to 5x7 and finally to 7x7.
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Pyre
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Re: New to World 4
Critters now with added murder!
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burgingham
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Re: New to World 4
It was 11x11 in the end, not sure anymore what exactly the different steps in between were.ImpalerWrG wrote:I'm fairly sure World 3 started at 5x5 as well and then expanded to 5x7 and finally to 7x7.
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Grog
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sabinati
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Re: New to World 4
it's like impaler wrote, followed by an expansion to 9x9, and finally an expansion to 11x11 in the last few weeks of the world
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Jackard
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Re: New to World 4
heat death of the universesabinati wrote:it's like impaler wrote, followed by an expansion to 9x9, and finally an expansion to 11x11 in the last few weeks of the world