Y'know being a dick with a shit logic isn't helpful either.cobaltjones wrote:The solution: Deal with it.
If you're weak enough to get killed via a 10 second lag spike, then don't venture off into the wilderness.
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Pretender
- Posts: 92
- Joined: Tue Nov 09, 2010 10:21 pm
Re: Lag vs realism
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Lag vs realism
That's the honest solution though. They're not going to make it so that animals don't murder you, and I highly doubt the lag problem can be easily fixed without another massive server upgrade, so... What else would you suggest?Pretender wrote:Y'know being a dick with a shit logic isn't helpful either.cobaltjones wrote:The solution: Deal with it.
If you're weak enough to get killed via a 10 second lag spike, then don't venture off into the wilderness.
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Projeear
- Posts: 950
- Joined: Tue Jan 11, 2011 2:02 am
- Location: Jolly ol' England
Re: Lag vs realism
Red marker.cobaltjones wrote:While I agree that it's dumb and annoying, that's the way it is so you just have to deal with it. Also, according to that screenshot you did leave the village.
Map is outdated, everything is far more infrastructured. =|

cobaltjones wrote:That's the honest solution though. They're not going to make it so that animals don't murder you, and I highly doubt the lag problem can be easily fixed without another massive server upgrade, so... What else would you suggest?Pretender wrote:Y'know being a dick with a shit logic isn't helpful either.cobaltjones wrote:The solution: Deal with it.
If you're weak enough to get killed via a 10 second lag spike, then don't venture off into the wilderness.
How about switching off the "Kill" variable till the lag is fixed? Genius. It can be done, because the running rabbit thing was also fixed.
As a subnote, I'm not some whiny 12 year old newfag. My forum account got raped in the World 3 > 4 transition. New account here, fella's.
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Lag vs realism
loftar is in the middle of discussions with the hosting provider about what he thinks is a faulty network card on the server or somewhere in the infrastructure.
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Lag vs realism
its called spawnProjeear wrote:I didn't. This is our Tree Reserve -.-'.cobaltjones wrote:The solution: Deal with it.
If you're weak enough to get killed via a 10 second lag spike, then don't venture off into the wilderness.
In fact, I never, ever leave the village. It's too dangerous.
Oh. Look.Somehow, a Bear got through two levels of palisade walls.
Favourite thread: viewtopic.php?f=9&t=3388
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Projeear
- Posts: 950
- Joined: Tue Jan 11, 2011 2:02 am
- Location: Jolly ol' England
Re: Lag vs realism
Grog wrote:its called spawnProjeear wrote:I didn't. This is our Tree Reserve -.-'.cobaltjones wrote:The solution: Deal with it.
If you're weak enough to get killed via a 10 second lag spike, then don't venture off into the wilderness.
In fact, I never, ever leave the village. It's too dangerous.
Oh. Look.Somehow, a Bear got through two levels of palisade walls.
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
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humanalien
- Posts: 147
- Joined: Fri Aug 28, 2009 8:42 pm
Re: Lag vs realism
Lag is currently the only thing that bothers me, but H&H is a free game so: i dont complain 
There are other games where you have to pay to play with much worse lag compared to here.
There are other games where you have to pay to play with much worse lag compared to here.
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cgbnab
- Posts: 412
- Joined: Sun Sep 12, 2010 2:07 pm
Re: Lag vs realism
Exiting the claimed area (either personal- or village-claimed) = leaving the village.Projeear wrote:I didn't. This is our Tree Reserve -.-'.cobaltjones wrote:The solution: Deal with it.
If you're weak enough to get killed via a 10 second lag spike, then don't venture off into the wilderness.
In fact, I never, ever leave the village. It's too dangerous.
Oh. Look.Somehow, a Bear got through two levels of palisade walls.
So long as you're not on claimed land, bears and boars and any other animal can spawn wherever they damn well feel like.
Also, just gonna point this out:
Build multiple layers of palisade walls =/= "Tree storage"
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Projeear
- Posts: 950
- Joined: Tue Jan 11, 2011 2:02 am
- Location: Jolly ol' England
Re: Lag vs realism
I lasted about 20 minutes before I logged in to grab my equipment for when I return, in a week or two.
A villager had grabbed it all and stored it for me, he then handed it all straight back over (Steel equipment).
With friends like these... How can I possibly stop playing?
<"Baw, I love you guys" moment>
Viva la UASR!
A villager had grabbed it all and stored it for me, he then handed it all straight back over (Steel equipment).
With friends like these... How can I possibly stop playing?
<"Baw, I love you guys" moment>
Viva la UASR!
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Lag vs realism
fyi village claims do not prevent animal spawns, only personal claims do.cgbnab wrote:Exiting the claimed area (either personal- or village-claimed) = leaving the village.Projeear wrote:I didn't. This is our Tree Reserve -.-'.cobaltjones wrote:The solution: Deal with it.
If you're weak enough to get killed via a 10 second lag spike, then don't venture off into the wilderness.
In fact, I never, ever leave the village. It's too dangerous.
Oh. Look.Somehow, a Bear got through two levels of palisade walls.
So long as you're not on claimed land, bears and boars and any other animal can spawn wherever they damn well feel like.
Also, just gonna point this out:
Build multiple layers of palisade walls =/= "Tree storage"