Yea most soil is ql30-40 so in most case it will be inpossible now to get good ql catlle and crops.
So hunting is once again in favor for ql raising and lp gain
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SpidersEverywhere
- Posts: 195
- Joined: Sat Jul 10, 2010 6:18 am
Re: revamp of bones ql from animals
At a minimum bones should probably be affected by a butchering tool, anyway.
skreee
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humanalien
- Posts: 147
- Joined: Fri Aug 28, 2009 8:42 pm
Re: revamp of bones ql from animals
I did a little compare between the new formula and the old one (with softcap), its is really a big difference.Potjeh wrote:Bone q of bears *is* 200, and this would just make botting even better.
just look at my edited text.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: revamp of bones ql from animals
Pushing materials beyond their maximum q with high skills is a terrible idea, it just makes the game grindier.
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humanalien
- Posts: 147
- Joined: Fri Aug 28, 2009 8:42 pm
Re: revamp of bones ql from animals
Isnt this the case with some symbel item and jewelry by raising psy, same thing.Potjeh wrote:Pushing materials beyond their maximum q with high skills is a terrible idea, it just makes the game grindier.
Im willing to raise my skil in order te get better ql stuff, it gives a goal to go for.
Its better then just raise someting to a max, to get bored afterwards.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: revamp of bones ql from animals
Not any more. Jewellery is now capped by goldbeater's skin, and farming is capped by soil. Basically, the last reset was all about eliminating what you're proposing to implement.
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humanalien
- Posts: 147
- Joined: Fri Aug 28, 2009 8:42 pm
Re: revamp of bones ql from animals
ok, can you lock this thread then.Potjeh wrote:Not any more. Jewellery is now capped by goldbeater's skin, and farming is capped by soil. Basically, the last reset was all about eliminating what you're proposing to implement.
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ImpalerWrG
- Posts: 470
- Joined: Tue Feb 02, 2010 10:17 am
Re: revamp of bones ql from animals
What about making everything operate on this general formula
SoftCap( ((Average Material Quality + Relevant Skill level) / 2), min (Average Material Quality, Relevant Skill level))
Both materials and skills can softcap on an equal basis, just which ever is lower.
SoftCap( ((Average Material Quality + Relevant Skill level) / 2), min (Average Material Quality, Relevant Skill level))
Both materials and skills can softcap on an equal basis, just which ever is lower.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: revamp of bones ql from animals
I may be misunderstanding you, but isn't that precisely how it works right now?