I recently killed my first bear (wooo!) and I got a 59q Bear Hide and 4x 108q Bear Tooth.
On the wiki it says:
Formula is likely (avg.Qteeth+avg.Qhide)/2 and softcapped by Sewing. Q63 Hide + Q115 Teeth, Sewing 15, yielded Q52 Bear Cape. (Will Verify)
So mine would be:
(108+59)/2 = 83.5.
I don't understand how they got Q52 Bear Cape with Sewing: 15.
What would my Sewing have to be to make a good cape? I want to try and retain the most quality. I have 34k unspent LP I can spend if I have to.
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cobaltjones
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- Joined: Tue Dec 07, 2010 1:27 am
Re: Bear Cape and Sewing
Softcap comes into effect when the q of the item your crafting would be greater than the stat softcapping it. The formula is (q + stat)/2.
So their bearcape would have been a q89 [(63+115)/2], but that's much greater than their sewing. Therefore the softcap of (89+15)/2 was implemented, resulting in a q52 cape.
As to your question, basically every 2 points of sewing you add to your character before crafting your bear cape will add 1 point of quality, up until the actual quality of the crafted item (83 sewing).
So their bearcape would have been a q89 [(63+115)/2], but that's much greater than their sewing. Therefore the softcap of (89+15)/2 was implemented, resulting in a q52 cape.
As to your question, basically every 2 points of sewing you add to your character before crafting your bear cape will add 1 point of quality, up until the actual quality of the crafted item (83 sewing).
Last edited by cobaltjones on Sat Jan 29, 2011 6:33 pm, edited 1 time in total.
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Dinotron
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- Joined: Sat Jun 19, 2010 5:52 pm
Re: Bear Cape and Sewing
Well said, thank you very much.cobaltjones wrote:Softcap comes into effect when the q of the item your crafting would be greater than the stat softcapping it. The formula is (q + stat)/2.
So their bearcape would have been a q89 [(63+115)/2], but that's much greater than their sewing. Therefore the softcap of (89+15)/2 was implemented, resulting in a q52 cape.
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Dinotron
- Posts: 22
- Joined: Sat Jun 19, 2010 5:52 pm
Re: Bear Cape and Sewing
One more quick question.
On the wiki is shows this table:
Q STR HP AC
10 +10 50 0/15
55 +23 275 0/35
Is this by increments or will I have to craft above 55Q to get the +25 STR bonus?
On the wiki is shows this table:
Q STR HP AC
10 +10 50 0/15
55 +23 275 0/35
Is this by increments or will I have to craft above 55Q to get the +25 STR bonus?
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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: Bear Cape and Sewing
looks like q55 gives 23 str so yes you need to make higher than q55 to get +25 str bonus...Dinotron wrote:One more quick question.
On the wiki is shows this table:
Q STR HP AC
10 +10 50 0/15
55 +23 275 0/35
Is this by increments or will I have to craft above 55Q to get the +25 STR bonus?
idk what's hard about that?
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Dinotron
- Posts: 22
- Joined: Sat Jun 19, 2010 5:52 pm
Re: Bear Cape and Sewing
I meant, if I were to make a Bear Cape with 54Q, would I only get +10 STR opposed to +23 from the 55Q?ElGato wrote:looks like q55 gives 23 str so yes you need to make higher than q55 to get +25 str bonus...Dinotron wrote:One more quick question.
On the wiki is shows this table:
Q STR HP AC
10 +10 50 0/15
55 +23 275 0/35
Is this by increments or will I have to craft above 55Q to get the +25 STR bonus?
idk what's hard about that?
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Grog
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- Location: Germany
Re: Bear Cape and Sewing
open exel, type in both points and make a graph. in real its not linear, but it gives you an idea if you really can think it yourself
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Dinotron
- Posts: 22
- Joined: Sat Jun 19, 2010 5:52 pm
Re: Bear Cape and Sewing
Oh okay, so it's relatively linear? I was just worrying that if I didn't make that 55Q mark, I'd be stuck with +10STR.Grog wrote:open exel, type in both points and make a graph. in real its not linear, but it gives you an idea if you really can think it yourself
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barracuda546
- Posts: 941
- Joined: Sun Jul 25, 2010 12:58 am
Re: Bear Cape and Sewing
number*sqrt(Q/10) = "thing"
10*sqrt(55/10) = 23
10*sqrt(10/10) = 10
This works with most things
10*sqrt(55/10) = 23
10*sqrt(10/10) = 10
This works with most things
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