Since I searched the subject of "caps" and found exactly no results, I figure I'll start this thread.
Can your various skills like unarmed, cooking, survival, etc. be raised infinitely? I heard there was some deal stopping any more raising from being effective once they hit 200, how does that work?
Does it apply to combat? The death or glory ability relies on the difference between combat skills, would a 250 unarmed combatant have the advantage over a 200 unarmed one? or does the game not even register anything after 200?
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cobaltjones
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Re: stat caps
The only stat currently capped is survival and that's basically only an effective cap at 200 (you can keep raising it past 200 but it won't do anything).
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LinkR
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Re: stat caps
As stated: the only thing you need to worry about is the survival cap. However, you never want to bother pumping up skills that you have no realistic need for. Like pumping 50 farming when your current place has 20 Q soil. The same case can also be said for combat skills. You can and should pump it as high as you can, but realistically don't do it more then you think others have theirs. It's kind of like being the strongest man in the world. Why bother training when you are already the best?
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Grog
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Re: stat caps
from what i read from loftar it still would make sense. you get the range of [-5,+2] on crops beeing better q of the soil (instead of [+/-5] on better soil). so its harder, but still possible to increase cropq beyond soilqLike pumping 50 farming when your current place has 20 Q soil.
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Jackard
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Re: Are there any caps on stats?
someone was saying you dont need to raise perception*exploration above 75*50 (unless you care about finding bloodsterns)
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Oddity
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Re: Are there any caps on stats?
Certainly.fitrandiddle wrote:Does it apply to combat? The death or glory ability relies on the difference between combat skills, would a 250 unarmed combatant have the advantage over a 200 unarmed one?
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Skorm
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Re: Are there any caps on stats?
but what is "capped" here would be exp right ? since per helps for the ranged damage.....Jackard wrote:someone was saying you dont need to raise perception*exploration above 75*50 (unless you care about finding bloodsterns)
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Grog
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Re: Are there any caps on stats?
and what about cave clay, mussles and cave bulbs?
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Skorm
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Re: Are there any caps on stats?
i think what he means here is that "exp" is useless to raise, makes a lot more sense to stop at 50 and just get more perGrog wrote:and what about cave clay, mussles and cave bulbs?
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Jackard
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Re: Are there any caps on stats?
yes that is what i was told, anywaysSkorm wrote:i think what he means here is that "exp" is useless to raise, makes a lot more sense to stop at 50 and just get more perGrog wrote:and what about cave clay, mussles and cave bulbs?