I wasn't trolling, lol. I agree that collision detection could be smoother.Shibi wrote:I have seen this as an extreme overreacting and trolling to me, but i ask you for an apology, i have misunderstand itSarvoth wrote:Imagine the flood of 'killed by pathfinding!11one' threads that would fill the forums within a day of player path finding being implemented.
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Sarvoth
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Re: Akward movement
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Jackard
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Re: Akward movement
just fyi player pathfinding is something devs have been considering since world 1 so i dunno the odds of it ever going in
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jadamkaz
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- Location: Lol your moms house...
Re: Akward movement
But when you build a house and your UNDER the house your probaly gonna die.Shibi wrote:Imagine that your char doesnt get stuck in the invisible corners of constructions and objects, that just slide and an pass, like pushing a little
Now recall how it is now, having to go back and forth to pass between objects, often doing frustrating movements when there is little space, now add lag from time to time... you know what it feels like
Discuss
inb4 "i like being stuck in stupid ways, stop whining"
King of trolls with bad punctuation
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Shibi
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Re: Akward movement
I dont want to accuse of trolling again but... xD i think that you may have missundestood something, the idea is that the shape that restrict movement slide against a collision with a moving object "slide" (oh fuck, i just have thinked in river flowing and logs floating, that would be so fucking awesome) not that the impasable shapes of objects change in any wayjadamkaz wrote:But when you build a house and your UNDER the house your probaly gonna die.Shibi wrote:Imagine that your char doesnt get stuck in the invisible corners of constructions and objects, that just slide and an pass, like pushing a little
Now recall how it is now, having to go back and forth to pass between objects, often doing frustrating movements when there is little space, now add lag from time to time... you know what it feels like
Discuss
inb4 "i like being stuck in stupid ways, stop whining"
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jadamkaz
- Posts: 139
- Joined: Mon Jul 05, 2010 12:29 am
- Location: Lol your moms house...
Re: Akward movement
ok ok ok im not trolling ... well maybe a little but i didnt understandShibi wrote:I dont want to accuse of trolling again but... xD i think that you may have missundestood something, the idea is that the shape that restrict movement slide against a collision with a moving object "slide" (oh fuck, i just have thinked in river flowing and logs floating, that would be so fucking awesome) not that the impasable shapes of objects change in any wayjadamkaz wrote:But when you build a house and your UNDER the house your probaly gonna die.Shibi wrote:Imagine that your char doesnt get stuck in the invisible corners of constructions and objects, that just slide and an pass, like pushing a little
Now recall how it is now, having to go back and forth to pass between objects, often doing frustrating movements when there is little space, now add lag from time to time... you know what it feels like
Discuss
inb4 "i like being stuck in stupid ways, stop whining"
King of trolls with bad punctuation
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jgudge
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Re: Akward movement
Animals have it. Bears, boars, foxes, rabbits, chickens, ants, deer, aurochsen, mouflon ALL find the path quickest to you, so what's holding back the players...?Cajoes wrote:ANY pathfinding would be nice.
I agree with you Cajoes.
George Carlin wrote:The real reason that we can’t have the Ten Commandments in a courthouse: You cannot post “Thou shalt not steal,” “Thou shalt not commit adultery,” and “Thou shalt not lie” in a building full of lawyers, judges, and politicians. It creates a hostile work environment.
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Jackard
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Re: Akward movement
so whats holding back player pathfinding? well i suppose you could search and find out
Jackard wrote:just fyi player pathfinding is something devs have been considering since world 1 so i dunno the odds of it ever going in
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jgudge
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Re: Akward movement
That involves me actually caring enough to read into it, which i don't atm. I'm currently working on a Gmod texture fix while the server's down, and i'm i have free time while waiting for TortoiseSVN to download. lolJackard wrote:well i suppose you could search and find out
George Carlin wrote:The real reason that we can’t have the Ten Commandments in a courthouse: You cannot post “Thou shalt not steal,” “Thou shalt not commit adultery,” and “Thou shalt not lie” in a building full of lawyers, judges, and politicians. It creates a hostile work environment.
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Sarvoth
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Re: Akward movement
There are a lot of challenges when it comes to coding in intuitive path finding for players as opposed to basic path finding for mobs. The basic path finding for mobs isn't even close to perfect as is and implementing a cohesive (unobtrusive) and efficient path finding system for players would be wasted development time IMO when smoother collision detection can get rid of most of the problems players have with getting stuck.jgudge wrote:Animals have it. Bears, boars, foxes, rabbits, chickens, ants, deer, aurochsen, mouflon ALL find the path quickest to you, so what's holding back the players...?Cajoes wrote:ANY pathfinding would be nice.
I agree with you Cajoes.
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Killface
- Posts: 264
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Re: Akward movement
THEN DON'T FUCKING POSTjgudge wrote: That involves me actually caring enough to read into it, which i don't atm. I'm currently working on a Gmod texture fix while the server's down, and i'm i have free time while waiting for TortoiseSVN to download. lol
"I read this thread and posted ridiculously stupid questions that had been answered 2 replies up. I can't be bothered to read them because I don't care. Yet I still feel the need to chime the fuck in."
Heres a novel idea: Post Probation to keep these stupid fucks from posting for a week after shit like this.
Jackard wrote:kvc has eleven secret herbs and spices