I've been playing for a little over a week now, and I must say an LP system seems strange to say the least, I realised it a few days after I started playing when someone wrote the following on an internet message-board, "Under the current system I can make a bunch of chairs and use all the LP to up my fishing or combat stat, I can literally get better fish by doing carpentry, I can literally have a better chance at killing a boar by making chairs", and to a point I agree, needless to say that combat/fishing skill isn't the only thing needed to catch high quality fish, but the underlying point is that the LP system as it currently stands doesn't really make much sense and forces players to go through hours or days of grinding, sometimes destroying entire ecosystems in the process, and to me at least that doesn't seem like the greatest gameplay.
I haven't really played many of these types of leveling up kind of games, and I hardly play MMO's, but as far as leveling up systems go I have fond memories of GTA:SA , use a certain weapon? Gain experience and skill with that weapon. Drive a car? You get better at driving cars. Have you been avoiding bicycles up until Las Venturas? Well, a crack in the sidewalk will now cause you to split your head open on the pavement. I think a "Use/do X thing makes you better at using/doing X thing" kind of system would do much to improve gameplay and make it easier for people to choose certain career paths from the very beginning.
Obviously this system wouldn't be without it's share of problems, tresspassing, rage, vandalism and the like can't very well be things everyone has access to from the very beginning, maybe they could be unlocked after reaching a certain level in various fields, a 75% full foraging meter could lead to trespassing and trespassing later lead to murder for example.
So what do you think? Am I entirely wrong and the LP system is actually a wonderful quirk of this game that leaves beautiful meadows of buckets in its wake, or am I onto something?
-
cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: An LP system seems odd
I can literally post a topic without searching for any relevant information that may have been posted many times prior.
-
Acanthus
- Posts: 50
- Joined: Wed Jan 19, 2011 12:05 am
Re: An LP system seems odd
cobaltjones wrote:I can literally post a topic without searching for any relevant information that may have been posted many times prior.
I used the search option to look for, "LP system" but didn't find anything, if it is already up I do apologise for making a repeat and hope that my idea for a new system hasn't also been done to death.
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: An LP system seems odd
ah yes the "lets level up skills by doing them" suggestion again, its been too long since we last met

-
Punkk
- Posts: 162
- Joined: Mon May 10, 2010 9:20 pm
- Location: Buenos Aires City
Re: An LP system seems odd
The LP system is not actually screwed up as it is. Sure, grinding might be 15% more rewarding than actually playing the game but doing it the right way actually earns you useful craftables, structures, high q crops, better trees and better materials in general with which you can later on expand your LP gaining alternatives while enjoying a game at it's full aspect, protecting the trees, and also increasing your chances of survival in general.
A change in the way you express it would be an unnecessary addition to an already complex game to make it more realistic while what we should think about as of now is making it simpler.
A change in the way you express it would be an unnecessary addition to an already complex game to make it more realistic while what we should think about as of now is making it simpler.
Lamp wrote: Even though it's 12:40 AM now, I'm still staying awake until server goes back up, and once it does and I can play again, I'm going to enjoy every damn minute of it ಠ_ಠ
-
Acanthus
- Posts: 50
- Joined: Wed Jan 19, 2011 12:05 am
Re: An LP system seems odd
Is there problem inherit with the system the developers just don't like or is it just really, really, really pushed by too many people?Jackard wrote:ah yes the "lets level up skills by doing them" suggestion again, its been too long since we last met
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: An LP system seems odd
its come up several times before, devs have said they prefer systems where you arent forced to grind a skill to become better at itAcanthus wrote:Is there problem inherit with the system the developers just don't like or is it just really, really, really pushed by too many people?
-
barracuda546
- Posts: 941
- Joined: Sun Jul 25, 2010 12:58 am
Re: An LP system seems odd
I would have to agree with the devs, its more fun to do what you want than to do the same task over and over even if you do not enjoy it to level up a skill. If I enjoy hunting then I would rather hunt than make 1000 boards to level up my carp.
"If you want to go quickly, go alone. If you want to go far, go together."
-
BadMotel
- Posts: 105
- Joined: Thu Jul 08, 2010 2:33 am
Re: An LP system seems odd
I think making this game simpler is the opposite of what we want to do. This game is supposed to be revolutionary and the lokes of which have never been done before, not some simple played it 1,000 times MMO.Punkk wrote:A change in the way you express it would be an unnecessary addition to an already complex game to make it more realistic while what we should think about as of now is making it simpler.
Today is a good day to die.
-
ImpalerWrG
- Posts: 470
- Joined: Tue Feb 02, 2010 10:17 am
Re: An LP system seems odd
The flaw in that logic is that the game still requires you to put your points into some skill or stat and this will create a comparative advantage when doing that activity which will result in your doing that activity more and more if you are actually interested in creating material valuables. So you rapidly get a player base fitting into a number of specializations, hunters, farmers, miners and we can be fairly confident that people actually want to BE and DO the activities they are irreversibly pumping all those points into. But because of the flexibility of LP, people don't grinding the activity they prefer, they instead grind the ones that give the most LP and the game is more not less grindy.Jackard wrote:its come up several times before, devs have said they prefer systems where you arent forced to grind a skill to become better at itAcanthus wrote:Is there problem inherit with the system the developers just don't like or is it just really, really, really pushed by too many people?