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jgudge
- Posts: 868
- Joined: Mon Dec 20, 2010 12:44 pm
- Location: Canada, eh.
Re: Mining LP nurf
Probably could have gone with a more tactical approach to the situation other than trolling, yes.
George Carlin wrote:The real reason that we can’t have the Ten Commandments in a courthouse: You cannot post “Thou shalt not steal,” “Thou shalt not commit adultery,” and “Thou shalt not lie” in a building full of lawyers, judges, and politicians. It creates a hostile work environment.
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Zamilpen
- Posts: 164
- Joined: Tue Jan 11, 2011 9:39 am
Re: Mining LP nurf
34 LP would still be game breaking in my opinion. 54 before was just plain ridiculous.
絕對不會溶化的鰭形浮冰,
傳說冰魔之神被邪鬼所魅,凍結了自己。
A block of ice with the shape of a fish's fin.
According to old legends,the evil god of ice got tricked by an evil ghost and made himself frozen to the form.
傳說冰魔之神被邪鬼所魅,凍結了自己。
A block of ice with the shape of a fish's fin.
According to old legends,the evil god of ice got tricked by an evil ghost and made himself frozen to the form.
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Seesawing LP rewards: why always the extremes?
Agreed to the OP in general, don't want to argue about exact numbers here though. You know what would make the game so much better? Curiosities replacing LP completely (just mentioning that everywhere now so the devs might give it a try).
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Gotrek64
- Posts: 279
- Joined: Sat Jul 17, 2010 6:36 pm
Re: Seesawing LP rewards: why always the extremes?
I really wanna know what this is...burgingham wrote:Agreed to the OP in general, don't want to argue about exact numbers here though. You know what would make the game so much better? Curiosities replacing LP completely (just mentioning that everywhere now so the devs might give it a try).
Curiousity really might kill this cat =X
burgingham wrote:Gotrek did a shitton of work there to supply people with farm stuff etc. You murder him despite knowing who he was. Why not assasinate the 2 people who insulted you and then get out? It would have proven your point much better and also proven you really do understand how to fight people and not only how to slaughter helpless sheep.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Seesawing LP rewards: why always the extremes?
its a form of itembased progression they used on the test server back in September/October
so its like FEP in that regard, its not something that can be easily macroed
so its like FEP in that regard, its not something that can be easily macroed
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Gotrek64
- Posts: 279
- Joined: Sat Jul 17, 2010 6:36 pm
Re: Seesawing LP rewards: why always the extremes?
I WANT! 
burgingham wrote:Gotrek did a shitton of work there to supply people with farm stuff etc. You murder him despite knowing who he was. Why not assasinate the 2 people who insulted you and then get out? It would have proven your point much better and also proven you really do understand how to fight people and not only how to slaughter helpless sheep.
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novaalpha
- Posts: 1490
- Joined: Sun Dec 26, 2010 11:42 pm
- Location: Sparta
Re: Seesawing LP rewards: why always the extremes?
Really looking forward to buckets nerf. There are better things that should give best lp than that crap IMO.
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ImpalerWrG
- Posts: 470
- Joined: Tue Feb 02, 2010 10:17 am
Re: Seesawing LP rewards: why always the extremes?
It's Sid's rule "When ever tweaking values always double it or half it" perhaps on steroids "Quadruple or Quarter it", the ideas is to not do small increments which might not create a noticeable change, you want a DRAMATIC effect, shake the players up get them hunting for the next exploit or perhaps after a great deal of bitching the player bases action in-game show that the new value is still too high. They learn a lot either way and approach the ideal value with fewer iterations.
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Zamilpen
- Posts: 164
- Joined: Tue Jan 11, 2011 9:39 am
Re: Seesawing LP rewards: why always the extremes?
This is why you want to have a peltora of potentially high LP rate activities in hand in the case that something gets nerfed.ImpalerWrG wrote:It's Sid's rule "When ever tweaking values always double it or half it" perhaps on steroids "Quadruple or Quarter it", the ideas is to not do small increments which might not create a noticeable change, you want a DRAMATIC effect, shake the players up get them hunting for the next exploit or perhaps after a great deal of bitching the player bases action in-game show that the new value is still too high. They learn a lot either way and approach the ideal value with fewer iterations.
絕對不會溶化的鰭形浮冰,
傳說冰魔之神被邪鬼所魅,凍結了自己。
A block of ice with the shape of a fish's fin.
According to old legends,the evil god of ice got tricked by an evil ghost and made himself frozen to the form.
傳說冰魔之神被邪鬼所魅,凍結了自己。
A block of ice with the shape of a fish's fin.
According to old legends,the evil god of ice got tricked by an evil ghost and made himself frozen to the form.
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mipmiopin
- Posts: 245
- Joined: Thu Oct 07, 2010 9:18 am
- Location: Neverland, White Perl refugee
Re: Seesawing LP rewards: why always the extremes?
within a year, we'll be granted a goddanmpretty 1lp for anything you do.
that will be fair i think.

that will be fair i think.
