Good idea, didn't even think about it myself.burgingham wrote:Mabe you guys working on the game should link the forums in your sig?
Sacre's Graphics. New stuff, kinda.
Moderator: Phades
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: SacreDoom's ugly art.Embarrasing recruitment, cave cliffs..?
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Anaklumos
- Posts: 229
- Joined: Tue Sep 14, 2010 2:28 am
Re: SacreDoom's ugly art.Embarrasing recruitment, cave cliffs..?
Oh Sacre, you so funny 
What're you cooking up next for us? Troll cape/skull helmet? Maybe some fancy weapon?
What're you cooking up next for us? Troll cape/skull helmet? Maybe some fancy weapon?
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: SacreDoom's ugly art.Embarrasing recruitment, cave cliffs..?
Anaklumos wrote:Oh Sacre, you so funny
What're you cooking up next for us? Troll cape/skull helmet? Maybe some fancy weapon?
I wrote:I'll be updating with some stuff soon, Got a boar hide cape sketched, aswel as a 2-hand sword. meanwhile go to the forums, nao.
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jgudge
- Posts: 868
- Joined: Mon Dec 20, 2010 12:44 pm
- Location: Canada, eh.
Re: SacreDoom's ugly art.Embarrasing recruitment, cave cliffs..?
I went to your forums, i like the screenshot of gameplay.
I'd like to be a beta... Let me break your game, please?
I'd like to be a beta... Let me break your game, please?
George Carlin wrote:The real reason that we can’t have the Ten Commandments in a courthouse: You cannot post “Thou shalt not steal,” “Thou shalt not commit adultery,” and “Thou shalt not lie” in a building full of lawyers, judges, and politicians. It creates a hostile work environment.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: SacreDoom's ugly art.Embarrasing recruitment, cave cliffs..?
i dunno first screenshot looks p bad, like they are copying features without knowing why they were done that way. especially the interface, why would you ever seek to emulate hnh in that regard? hnh has a terrible interface. and if the setting is steampunk, why are they starting with a forest environment?
do they even have a design doc?
do they even have a design doc?
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: SacreDoom's ugly art.Embarrasing recruitment, cave cliffs..?
There are a lot of games that have worse interfaces than H&H, and the one you designed is not better from the perspective of implementation or usability. That's not to say that it doesn't have it's flaws, because it does.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: SacreDoom's ugly art.Embarrasing recruitment, cave cliffs..?
That's not a very good excuse.jorb wrote:There are a lot of games that have worse interfaces than H&H
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: SacreDoom's ugly art.Embarrasing recruitment, cave cliffs..?
It wasn't an excuse.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: SacreDoom's ugly art.Embarrasing recruitment, cave cliffs..?
mine was mostly placeholder for stuff that seemed hardcoded. now that our custom client a separate chatwindow, hotbar and minimap, something i wanted to begin with but didnt think possible, i am much more content.jorb wrote:There are a lot of games that have worse interfaces than H&H, and the one you designed is not better from the perspective of implementation or usability. That's not to say that it doesn't have it's flaws, because it does.
there are still many improvements that could be made, but there is only so far we can go. frankly if i was designing a game for two years and it still had some of these issues i would be pretty embarrassed
enders is a pretty cool guy
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Lightning2
- Posts: 662
- Joined: Mon Aug 10, 2009 12:26 pm
- Location: Sodom
Re: SacreDoom's ugly art.Embarrasing recruitment, cave cliffs..?
We only started 3 days, give it a break it was just a simple throwing everything in one piece for a second.Jackard wrote:i dunno first screenshot looks p bad, like they are copying features without knowing why they were done that way. especially the interface, why would you ever seek to emulate hnh in that regard? hnh has a terrible interface. and if the setting is steampunk, why are they starting with a forest environment?
do they even have a design doc?
...can't even walk yet.
