It has been shown recently that there is a pressing need for shared claims. Making steel is simply too big a chore for one person, and a shared claim would allow multiple people to work on it with relative safety.
However, some people may wish to have private property as well as shared property. Sharing your claims globally would impede this. So, I propose that in the menu one gets when right-clicking on the claim pole, there is an add/remove persons allowed button that affects that claim only (type in name or select from kinlist - select all option required). So you could share the communal crucible with everyone in your village, your garden with just a couple of friends, your temporary fur drying post with a fellow hunter you randomly ran into, and your cabin with nobody else.
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Trafalgar
- Posts: 152
- Joined: Sun May 31, 2009 4:22 am
Re: Shared claims
This sounds like an ideal way to implement kin-allowing claims to me.
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Vattic
- Posts: 232
- Joined: Sat May 30, 2009 1:47 am
- Location: United Kingdom
Re: Shared claims
I had been thinking of making a similar suggestion, setting all your claims at once just doesn't cut it and this really is the ideal way to set this up.
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kaka
- Posts: 673
- Joined: Fri Apr 03, 2009 8:31 am
- Location: Château de Gâteau
Re: Shared claims
Already planned.
Slightly different, but nonetheless.
Slightly different, but nonetheless.
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Vattic
- Posts: 232
- Joined: Sat May 30, 2009 1:47 am
- Location: United Kingdom
Re: Shared claims
kaka will it allow for different claims to have different permissions?
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kaka
- Posts: 673
- Joined: Fri Apr 03, 2009 8:31 am
- Location: Château de Gâteau
Re: Shared claims
I'm guessing yes, but permissions will most likely be set per group (kin, party, village/tribe/whatever).
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Shared claims
I'm bumping this as to say that shared claims needs to be implemented rather soon. We have a problem as we all get on about the same time we can't guard it at all the time, fires don't work because we couldn't wait 20 mins in the morning, and it seems some people are starting to come by our now not so hidden settlement.

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Krantarin
- Posts: 362
- Joined: Tue Jun 02, 2009 4:29 am
Re: Shared claims
I'm seconding lare's point and adding something- I really hope that claims will be adjustable. For instance, if a certain party sets up a claim while one member is missing, they still should be able to add that member.
I've been getting a bit impatient, although I must admit, you guys have been doing great work! I loved the last addition, I simply want to stress the importance of this one. Claims are a major part of the game and are currently discouraging the society and economy.
I've been getting a bit impatient, although I must admit, you guys have been doing great work! I loved the last addition, I simply want to stress the importance of this one. Claims are a major part of the game and are currently discouraging the society and economy.
A Lurker from the days when Laketown was on the frontier and Bottleneck was the military superpower.
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dekafu
- Posts: 11
- Joined: Fri May 29, 2009 9:29 pm
Re: Shared claims
Thirded. :P
I live in a shared (two person) settlement, and so far we've had to make the choice: either have our trees and belongings protected in a claim so our plot isn't vandalized, or allow both of us full access to our home even when the other isn't online. So far we've been running with the first choice, which leads to situations like me nearly starving when I can't touch the apple tree beside my hearth fire. :/
So yeah, this is basically my most anticipated feature.
I live in a shared (two person) settlement, and so far we've had to make the choice: either have our trees and belongings protected in a claim so our plot isn't vandalized, or allow both of us full access to our home even when the other isn't online. So far we've been running with the first choice, which leads to situations like me nearly starving when I can't touch the apple tree beside my hearth fire. :/
So yeah, this is basically my most anticipated feature.