Sacre's Graphics. New stuff, kinda.

Forum for alternative clients, mods & discussions on the same.

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Thijssnl
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Joined: Fri Mar 12, 2010 9:09 pm

Re: SacreDoom's ugly art.Embarrasing recruitment, cave cliffs..?

Post by Thijssnl »

Lightning2 wrote:
Jackard wrote:i dunno first screenshot looks p bad, like they are copying features without knowing why they were done that way. especially the interface, why would you ever seek to emulate hnh in that regard? hnh has a terrible interface. and if the setting is steampunk, why are they starting with a forest environment?

do they even have a design doc?
We only started 3 days, give it a break it was just a simple throwing everything in one piece for a second. :|

...can't even walk yet.
Imo, they've come pretty far within a week.
Give them a month or so and judge again, I have a good feeling about em :)
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jgudge
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Location: Canada, eh.

Re: SacreDoom's ugly art.Embarrasing recruitment, cave cliffs..?

Post by jgudge »

Thijssnl wrote: Imo, they've come pretty far within a week.
Give them a month or so and jgudge again, I have a good feeling about em :)
There fixed it for you. :D
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Jackard
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Re: SacreDoom's ugly art.Embarrasing recruitment, cave cliffs..?

Post by Jackard »

Lightning2 wrote:We only started 3 days, give it a break it was just a simple throwing everything in one piece for a second. :|
design doc should be the first thing you do in a new project, especially one you are recruiting for
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Lightning2
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Re: SacreDoom's ugly art.Embarrasing recruitment, cave cliffs..?

Post by Lightning2 »

Jackard wrote:
Lightning2 wrote:We only started 3 days, give it a break it was just a simple throwing everything in one piece for a second. :|
design doc should be the first thing you do in a new project, especially one you are recruiting for
Oh we have a design, just not entirely announced yet.
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Thijssnl
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Joined: Fri Mar 12, 2010 9:09 pm

Re: SacreDoom's ugly art.Embarrasing recruitment, cave cliffs..?

Post by Thijssnl »

Jackard wrote:
Lightning2 wrote:We only started 3 days, give it a break it was just a simple throwing everything in one piece for a second. :|
design doc should be the first thing you do in a new project, especially one you are recruiting for
Same thing I told him, but he gave the same response as well. Its choice, I guess.
Gary458
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Re: SacreDoom's ugly art.Embarrasing recruitment, cave cliffs..?

Post by Gary458 »

Can we eat the pancake house?
The wisest of men have created a drug so powerful, it doesn't come easy to the simplest of minds. It's called sex
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SacreDoom
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Re: SacreDoom's ugly art. Updated with a "Red Riding Hood cape"

Post by SacreDoom »

Finally having some time to show off some shit again, here's a "Red Riding Hood cape". :)


Image


Yes, the edges are curly...


...Really curly.
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Sarchi
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Re: SacreDoom's ugly art. Updated with a "Red Riding Hood cape"

Post by Sarchi »

Why is it on a male character?
Anaklumos
Posts: 229
Joined: Tue Sep 14, 2010 2:28 am

Re: SacreDoom's ugly art. Updated with a "Red Riding Hood cape"

Post by Anaklumos »

Sarchi wrote:Why is it on a male character?
Why CAN'T men wear hooded capes? :P
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rye130
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Joined: Mon Feb 01, 2010 9:41 pm

Re: SacreDoom's ugly art. Updated with a "Red Riding Hood cape"

Post by rye130 »

Ends of the cape look too moustache like.

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