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bgfan
- Posts: 54
- Joined: Wed Mar 10, 2010 12:39 am
Re: Odditown: Good for nothing Murders & Thieves
So in which supergrid is this "Oddittown"?
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Fiction_Stick
- Posts: 116
- Joined: Sat Sep 11, 2010 11:31 pm
Re: Odditown: Good for nothing Murders & Thieves
Are they dead yet?
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Lahrmid
- Posts: 609
- Joined: Sat Mar 27, 2010 12:00 pm
Re: Odditown: Good for nothing Murders & Thieves
No.
Does it bother you that we're not?
Does it bother you that we're not?
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Odditown: Good for nothing Murders & Thieves
Yes, you are good for nothing murders and thieves!!!!!!!
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Lahrmid
- Posts: 609
- Joined: Sat Mar 27, 2010 12:00 pm
Re: Odditown: Good for nothing Murders & Thieves
ThisKaios wrote:Yes, you are good for nothing murders and thieves!!!!!!!
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LimaZulu
- Posts: 959
- Joined: Fri Jan 21, 2011 11:28 am
Re: Odditown: Good for nothing Murders & Thieves
I was exploring a little ways south of Odditown, and happened upon an entire minimap's worth of deforestation. I was like, "Holy... shit." Kept traveling south, and happened upon a huge ass palisade stretching about a minimap's worth as well. Seriously, who does that? Chop down a forest and then build elsewhere? Jesus, that's wasteful of EVERYTHING.
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Lahrmid
- Posts: 609
- Joined: Sat Mar 27, 2010 12:00 pm
Re: Odditown: Good for nothing Murders & Thieves
South of Odditown?
Wtf does that have to do with us...
Wtf does that have to do with us...
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shadowchris
- Posts: 973
- Joined: Thu Aug 12, 2010 2:25 am
- Location: Maze's Basement
Re: Odditown: Good for nothing Murders & Thieves
Guess you never explored around old SodomLimaZulu wrote:I was exploring a little ways south of Odditown, and happened upon an entire minimap's worth of deforestation. I was like, "Holy... shit." Kept traveling south, and happened upon a huge ass palisade stretching about a minimap's worth as well. Seriously, who does that? Chop down a forest and then build elsewhere? Jesus, that's wasteful of EVERYTHING.
W8 HLTU W9 Tartarus,Alfheimer,Niflheim W10 RiP, Dis
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Dataslycer
- Posts: 1420
- Joined: Sat Jan 30, 2010 5:06 am
Re: Odditown: Good for nothing Murders & Thieves
Yeah Sodom deforested the entire area around ourselves, how else do you think we could have fit Flame's spider? 
Seriously though, deforesting the region around you is something any good vilage would do to prevent rams materials from being easy to access. From all of the time that I have sieged enemy villages so far. 90% of the ram material came straight from the forest around them. The other 10% is to knock down obsolete walls and those logs were a pita to get without massing it with a wagon + crossroad.
Seriously though, deforesting the region around you is something any good vilage would do to prevent rams materials from being easy to access. From all of the time that I have sieged enemy villages so far. 90% of the ram material came straight from the forest around them. The other 10% is to knock down obsolete walls and those logs were a pita to get without massing it with a wagon + crossroad.
If you keep focusing on the shadow behind, you will not see the light in front of you.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
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LimaZulu
- Posts: 959
- Joined: Fri Jan 21, 2011 11:28 am
Re: Odditown: Good for nothing Murders & Thieves
Thought y'all might be curious about a new contender or some such.Lahrmid wrote:South of Odditown?
Wtf does that have to do with us...