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Demiwar
- Posts: 47
- Joined: Fri Jan 15, 2010 3:26 pm
Learning Points as Currency
Just had a rather random idea about currencies. What if we used LP as currency? People could trade their LP in exchange for goods and services, which are then used to buy other stuff, or increase skills. All that would be needed is the ability to transfer LP between players. Random thought, but what do y'all think? LP are infinitely useful and easily obtained, two key components of currency. It would sure beat bricks 
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LimaZulu
- Posts: 959
- Joined: Fri Jan 21, 2011 11:28 am
Re: Learning Points as Currency
Steal shit, sell for lp.
Rinse, repeat
Rinse, repeat
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Demiwar
- Posts: 47
- Joined: Fri Jan 15, 2010 3:26 pm
Re: Learning Points as Currency
and thus non lp yielding activities such as theft, now yield lpLimaZulu wrote:Steal shit, sell for lp.
Rinse, repeat
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virus_128
- Posts: 220
- Joined: Mon Aug 30, 2010 12:28 am
Re: Learning Points as Currency
never........
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Demiwar
- Posts: 47
- Joined: Fri Jan 15, 2010 3:26 pm
Re: Learning Points as Currency
Is it a random thought that probably wont fly? yes, but I still expect arguments against it to consist of more then just one word and a lot of dots...virus_128 wrote:never........
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Learning Points as Currency
this is pretty funny when you consider certain other suggestionsvirus_128 wrote:never........
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slipper
- Posts: 816
- Joined: Sat Oct 02, 2010 4:28 pm
Re: Learning Points as Currency
That would benefit macro'ers infinitely. Need some gold? Just activate a digging alt and make 1,5m/day.
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Goom
- Posts: 233
- Joined: Thu Jul 22, 2010 10:27 am
Re: Learning Points as Currency
Surely this would enable extreme power levelling where a village could potentially plough all lp into one character. I can understand your idea for a currency, but I do not think lp is a good basis for it.
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Gary458
- Posts: 230
- Joined: Tue Dec 07, 2010 12:59 am
- Location: The Isle of nunya, none of your business
Re: Learning Points as Currency
that would make this game hell and also for all the murder's they couldn't kill and get lp this would so kill the lp system
The wisest of men have created a drug so powerful, it doesn't come easy to the simplest of minds. It's called sex
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Learning Points as Currency
what if there were items that gave you LP? you could use only one of each type of item at a time, and more int would allow you to use more types of items. you would gain lp while you used these items, whether you were logged in or not. each item would have an amount of time that it worked for, after that the item would be gone. some could be foraged, some could be crafted, and some could be found in the course of your day-to-day activities, for example there might be a rare item found when clearing stumps, or fishing.
oh, and these items should be the only source of LP.
oh, and these items should be the only source of LP.