On Characters: Credos and learning system

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Chakravanti
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Joined: Sat Aug 29, 2009 3:38 am

Re: Character Design: Credos and change in learning system

Post by Chakravanti »

I like Avu's sugestion a lot. Peasant specs that give task performance buffs but don't affect LP/replacement.

If classes of any sort were developed it should be to primarily affect the cost of combat development for specific types of combat toons so that overall GvG were to be balanced. Stuff like Siege mechanics and wall buffs creating a long enough delay and city wide alert should be more than enough to let people log out their high investment crafting toons to meet the attacking party with combat toons.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Jackard
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Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Post by Jackard »

id just like to see Beliefs take a larger role, have them affect many things so there is less cookie cutter obvious builds and more based on personal preference, maybe add a few extra, all so players have choices

we dont need credos. they are superfluous, like skill values and redundant recipes
FritzPL
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Joined: Thu Aug 19, 2010 8:25 am
Location: Teknillan

Re: On Characters: Credos and learning system

Post by FritzPL »

Classes of course WOULD be cool. What about two specific servers,one for normal game,and second for class game? It would cost 9001 euros or more,including the complications,more subforums,problems,screamin newbies and else.

Yet. This is the most AWESOME thread I ever seen on this forum. Congratz for your hard work.
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Alecela
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Re: On Characters: Credos and learning system

Post by Alecela »

Credos - Meh
Leveling system - woot!

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