Would certainly be even without, but with FOFs it would be awesome.theTrav wrote:You don't think it would be an improvement without that? Personally I think it would be an improvement for the aesthetics aloneErrol wrote:As long as the devs are later able to soup the system up with Floor over Floors, then yes.
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Errol
- Posts: 124
- Joined: Fri May 29, 2009 8:06 pm
Re: The New Maps: Unto A Good Land
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StewineBeef
- Posts: 30
- Joined: Sun Jun 07, 2009 3:27 pm
Re: The New Maps: Unto A Good Land
Sweet! New map, its getting back my interest in this game.
Onto the drama, I love it! Seriously that was the funniest thing I have read on the internet in a month.
Goons should stay and are real people, they have helped games before and add flavor to the game.
Onto the drama, I love it! Seriously that was the funniest thing I have read on the internet in a month.
Goons should stay and are real people, they have helped games before and add flavor to the game.
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: The New Maps: Unto A Good Land
Apparently the first place I posted this has become another drama thread, so here goes:
I for one am dying with curiosity for the new map. I know it's too much to ask for a map of any sort of the new world at this point, but could we know a little bit about it? Will there be islands or seas? Places that can only be accessed or crossed by boat?
Can we expect to see similar terrain distribution? I.E., mostly grass with 40% other terrain? Or something more organic?
How infinite will it be? I'm sure you realize that players will try to reach tile -100,000,000:100,000,000 and 100,000,000:-100,000,000. Will this be possible? Will the server melt?
Oh, and what's the plan for cliffs? Are the coherent now?
I for one am dying with curiosity for the new map. I know it's too much to ask for a map of any sort of the new world at this point, but could we know a little bit about it? Will there be islands or seas? Places that can only be accessed or crossed by boat?
Can we expect to see similar terrain distribution? I.E., mostly grass with 40% other terrain? Or something more organic?
How infinite will it be? I'm sure you realize that players will try to reach tile -100,000,000:100,000,000 and 100,000,000:-100,000,000. Will this be possible? Will the server melt?
Oh, and what's the plan for cliffs? Are the coherent now?
Surprise.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: The New Maps: Unto A Good Land
will rivers have currents
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: The New Maps: Unto A Good Land
We're both taking some long overdue exams this week, so development is slow. We'll be working Friday, I hope (Aug. 21st). I'll try to put together a little preview after that session.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: The New Maps: Unto A Good Land
What?!?!? You mean you've been trying to live normal lives while OUR game is going undeveloped?!?! I DEMAND MORE SACRIFICE! THE GAME NEEDS BLOOD!jorb wrote:We're both taking some long overdue exams this week, so development is slow. We'll be working Friday, I hope (Aug. 21st). I'll try to put together a little preview after that session.
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: The New Maps: Unto A Good Land
OK! It's technically Friday in Sweden! Let's see them maps!
Surprise.
