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fitrandiddle
- Posts: 17
- Joined: Sun Apr 18, 2010 8:05 am
Re: On thieves
well, if the game ALLOWED for such things I'd just straight up break one of each of their hands, old-school thief punishment style. Just KOing them seems like it won't get any message across, but straight up killing seems a tad extreme.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: On thieves
It's not. They're just no-LP alts most likely, murder isn't punishment enough if anything.
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Fharlanghn
- Posts: 83
- Joined: Sat Jul 17, 2010 10:20 am
Re: On thieves
"Ball-Peen Hammer"fitrandiddle wrote:well, if the game ALLOWED for such things I'd just straight up break one of each of their hands, old-school thief punishment style. Just KOing them seems like it won't get any message across, but straight up killing seems a tad extreme.
One nugget of any common metal, one branch. Learn to make it with Rage. Quality level softcapped by Smithing.
Equipping this item allows you to select Break Finger, which puts a temporary debuff ("MY HAND!") of sorts on the target that makes it difficult to pick items up. While it is active, it will take {Insert math here} seconds to pick an item up off of the ground and {More math here} to use Lift on larger items, with the time being dependent upon the quality level of the Ball-Peen Hammer.
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Grelf
- Posts: 327
- Joined: Sun Dec 19, 2010 9:30 pm
Re: On thieves
Well, friend, no one is going to solve your problems for you. You either do something about it or accept to be griefed. So if you have a pali, go for it.fitrandiddle wrote:There are a few folks who like to come on down to our town and take whatever they can find not on a private claim every few hours. Now, they take pretty worthless stuff, but they refuse to stop and are in fact pretty insulting when they come over here, calling us newbs and such.
They're not very strong in combat- I saw them along the river KOed to a boar recently, and I have easily enough unarmed and murder abilities to deal with them both. BUT. I feel bad about killing dudes for being, at worst, an annoying inconvenience. What's a good way to get them to stop without being a complete dick and straight up murdering them?
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fitrandiddle
- Posts: 17
- Joined: Sun Apr 18, 2010 8:05 am
Re: On thieves
I'd like one of them ball-peens, but until then looks like I'm stuck with murder.
I'll wait for the walls first though, better safe than sorry.
I'll wait for the walls first though, better safe than sorry.
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Grelf
- Posts: 327
- Joined: Sun Dec 19, 2010 9:30 pm
Re: On thieves
Yes, this is important, because leaving summonable scents without at least a pali and indoors HF is asking to be killed.fitrandiddle wrote:I'll wait for the walls first though, better safe than sorry.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: On thieves
wall up and kill them before they kill youfitrandiddle wrote:There are a few folks who like to come on down to our town and take whatever they can find not on a private claim every few hours. Now, they take pretty worthless stuff, but they refuse to stop and are in fact pretty insulting when they come over here, calling us newbs and such.
They're not very strong in combat- I saw them along the river KOed to a boar recently, and I have easily enough unarmed and murder abilities to deal with them both. BUT. I feel bad about killing dudes for being, at worst, an annoying inconvenience. What's a good way to get them to stop without being a complete dick and straight up murdering them?
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Seren_Elder
- Posts: 688
- Joined: Sat Oct 23, 2010 12:59 pm
- Location: Down the Street, a block past maple.
Re: On thieves
Do not act nice, this can be a turn for the worse, put a claim up, and get murder, whoop the asses, get a palisade and PATROL
YOUR
WALLS
YOUR
WALLS
W3 - Apolion, Terricieil (old & new), Westedge & Saltmummys other place.
W4 - Quahog
W5 - Yggdrasil (now gone) - New Yggdrasil.
W4 - Quahog
W5 - Yggdrasil (now gone) - New Yggdrasil.