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painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
- Website: Http://www.noneyafuckinbusyness.com
- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: Game Development: Salem & Haven
......... Trollface on the commands menu. lmfao
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
Re: Game Development: Salem & Haven
We are going to mostly be seeing the tops of peoples hats.loftar wrote:Salem, though in 3D, is meant to be played most of the time with a view very similar to that of Haven, as can be seen e.g. in this screenshot.
Cheerleader
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Gray
- Posts: 399
- Joined: Mon Jan 25, 2010 1:53 pm
Re: Game Development: Salem & Haven
Also judging by that screenshot it doesnt seem players and items position arent tile based, only terraforming.
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Taikand
- Posts: 28
- Joined: Fri Jun 25, 2010 3:13 pm
Re: Game Development: Salem & Haven
Any known date for a beta?
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Salem & Haven
Yes! Cute, isn't it? Truth be told, though, the perspective has felt very natural and intuitive thus far at least for me. You can rotate the camera, after all.Onionfighter wrote:We are going to mostly be seeing the tops of peoples hats.loftar wrote:Salem, though in 3D, is meant to be played most of the time with a view very similar to that of Haven, as can be seen e.g. in this screenshot.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: Game Development: Salem & Haven
So no ninja hiding behind trees and objects?jorb wrote:You can rotate the camera, after all.
That was one of the things I liked best about pre x-ray Haven.
What if Rosa Parks had a car?
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Victormoriel
- Posts: 30
- Joined: Sat Jul 03, 2010 11:53 pm
Re: Game Development: Salem & Haven
I can't wait till it comes out. Bodies could be better. Overall it's fantastic.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Development: Salem & Haven
Gauteamus wrote:ninja hiding behind trees and objects was one of the things I liked best about pre x-ray Haven.
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badkarma
- Posts: 43
- Joined: Mon Feb 07, 2011 5:57 pm
Re: Game Development: Salem & Haven
Translating: Can we play as dirty rednecks? Because that sounds a lot more fun than wearing an expensive english-style silk suit and using a musket instead of sling.Potjeh wrote:Hm, can we play as natives? Because that sounds a lot more fun than being a colonist.

Still we loom in the mists as the ages roll away
And we say of our folk, "they are here!"
That they built us and they died and you'll not be knowing why
Save we stand on the bare plains of Wiltshire
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Game Development: Salem & Haven
...you have some sorta problem with native americans?badkarma wrote:Translating: Can we play as dirty rednecks? Because that sounds a lot more fun than wearing an expensive english-style silk suit and using a musket instead of sling.Potjeh wrote:Hm, can we play as natives? Because that sounds a lot more fun than being a colonist.