you have too feed the chickens with straw (or corns)
every 8h (real time) every chicken in the henhouse will produce one egg if a egg slot is free and there is straw
if a chicken doesn't get food for 2-3 times it will die (disappear)
The time where the chicken will lay the eggs should be a fixed time. I think every morning ingame would be a good time for it. (3 times per real day)
You can produce new food with the eggs and maybe do some other stuff with it later.
Needed skills I would suggest
Animal Husbandry (to catch the chicken)
Farming (because you will need it to get the straw)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
Chickens lay eggs once every 23-25 hours. So, some chickens will give one egg every day, some will give you an extra one or two every month, and some will skip a day every so often.
Of course, foxes need to be able to attack henhouses, because that is one of the few ways that real foxes can affect humans.
Now, I suspect that animal behavior is going to change once domestication gets in, so simply plugging hens into coops like putting hides into tubs strikes me as rather crude. I'd like to see someting more natural. I could easily see tame birds entering the coop at night.
I also imagine that eggs that are left in a henhouse might hatch if there's a clutch of them and a brooding bird.
Feeding them could be as simple as dropping seed on the ground. you might have to keep them out of your farm plots to prevent them from destroying growing crops.
Now here's a fun idea for you: breeds.
You could make it so each bird has a really simple set of 0-10 point traits- egg laying rate, movement speed, health, meatiness, and coloration, even maybe egg coloration, for instance. Then start the game world with a bunch of random batches and let each new generation of birds inherit from the parents with some minor mutation. You could say that the attributes could never have a total of more than 30 points or something so that superhens can't exist. Then players could develop, say, the Brogdor Brown Hen, or the B12ian Chunk of Meat With Feathers. Thus, skilled farmers can have a unique breed of birds which are worth trading to others.
Peter wrote:
Now here's a fun idea for you: breeds.
You could make it so each bird has a really simple set of 0-10 point traits- egg laying rate, movement speed, health, meatiness, and coloration, even maybe egg coloration, for instance. Then start the game world with a bunch of random batches and let each new generation of birds inherit from the parents with some minor mutation. You could say that the attributes could never have a total of more than 30 points or something so that superhens can't exist. Then players could develop, say, the Brogdor Brown Hen, or the B12ian Chunk of Meat With Feathers. Thus, skilled farmers can have a unique breed of birds which are worth trading to others.
Peter wrote:
Now here's a fun idea for you: breeds.
You could make it so each bird has a really simple set of 0-10 point traits- egg laying rate, movement speed, health, meatiness, and coloration, even maybe egg coloration, for instance. Then start the game world with a bunch of random batches and let each new generation of birds inherit from the parents with some minor mutation. You could say that the attributes could never have a total of more than 30 points or something so that superhens can't exist. Then players could develop, say, the Brogdor Brown Hen, or the B12ian Chunk of Meat With Feathers. Thus, skilled farmers can have a unique breed of birds which are worth trading to others.
Your concept is quite complex and realistic. I think it's too complex for a game. I'd prefer to advance the mining-system with new ores etc. If you really like this concept, maybe you should raise hens in reallife
Peter wrote:
Now here's a fun idea for you: breeds.
You could make it so each bird has a really simple set of 0-10 point traits- egg laying rate, movement speed, health, meatiness, and coloration, even maybe egg coloration, for instance. Then start the game world with a bunch of random batches and let each new generation of birds inherit from the parents with some minor mutation. You could say that the attributes could never have a total of more than 30 points or something so that superhens can't exist. Then players could develop, say, the Brogdor Brown Hen, or the B12ian Chunk of Meat With Feathers. Thus, skilled farmers can have a unique breed of birds which are worth trading to others.
Yes! Though I don't mind super hens, personally.
Also, I'd say low chance of mutation, and something resembling normal Mendelian inheritance. That would allow intelligent breeding. Or maybe a mix of single-gene Mendelian and more complicated gene-combination effects.