Happiness System Idea

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Quilinho
Posts: 17
Joined: Mon Jan 24, 2011 4:24 am

Re: Happiness System Idea

Post by Quilinho »

This is a good idea, no matter what I said before, and I think it should be discussed
dra6o0n
Posts: 481
Joined: Tue Aug 24, 2010 3:11 am

Re: Happiness System Idea

Post by dra6o0n »

Happiness should do only one thing:
Affecting LP gain by 50~150% of your overall LP %.

Maxed LP gain currently is 400%, and if your happiness is maxed, you get 600%.
If your happiness drops to negatives, you will get at the lowest, 200%.
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Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Happiness System Idea

Post by Jackard »

hm yes lets mandate hunting and eating certain foods, what a great idea
jorb wrote:Happiness is primarily determined by the player's surroundings. Eating sweets makes him happy, as does killing (Try slaughtering a few small furry animals, with big wet eyes that seem to scream "I wuw you!", for joyous ecstasy). It has no in game effect atm. I wouldn't pay it much attention. It will all be reworked in the future.
jorb wrote:Happiness will be removed, at least as it exists now.
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cgbnab
Posts: 412
Joined: Sun Sep 12, 2010 2:07 pm

Re: Happiness System Idea

Post by cgbnab »

Perhaps have likes/dislikes affected by Personal Beliefs (don't feel like reading too much today, so I don't know if it was already mentioned). For example:

-Full death = comfortable around dead bodies, slightly unhappy around people outside of kin list
-Full life = unhappy in the presence of death, comforted by other people
-Full night = happy in the dark, slightly unhappy during the day
-Full day = happy in the sunny hours, slightly unhappy at night
-Full barbarism = happy/comfortable around death, slightly unhappy near claims, especially village
-Full civilization = slightly unhappy around dead bodies, comforted/happy in or around claims, especially village
-Full nature = happy when farming, unhappy when doing things related to mining
-Full industy = happy when mining, unhappy with harvesting crops
-Full martial = happy after killing someone if you used scents to get there, slightly unhappy killing randomly
-Full peaceful = unhappy with any kind of killing, enjoy other people's company
-Full tradition = happy when sacrificing
-Full change = slightly unhappy sacrificing

...or something like that. The main problem with this system would be working out any conflictions in feelings. Perhaps if one thing says you don't like death and another says you revel in it, you could just be indifferent to the matter.
burgingham wrote:More ways to get raped are always good.
On an unrelated note, I am a proud member of the Church of Sabinate. Gib monies and don't get repotted!

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