and undulating slopes, and lagoons, and dams, and bog's, and glaciers, and different kinds of forests, and deserts, and steppes, and oasises and tundras and savannas and marshes and flood plains and plateaus and mountain ranges and basin's and ridges and volcanoes and reefs and sand dunes and fiords and continental ice sheets and ice bergs and beaches and elevated shore lines and pits and caves and a new type of light source.Jackard wrote:i agree
except there should be mountain passes too
and mountain valleys
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: The Sea.
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: The Sea.
I think it would be very cool if there were seas as large as super grids or larger, though I think that it would be nice if their costs were more interesting than the current sea.

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Hamel
- Posts: 356
- Joined: Tue Jun 02, 2009 4:45 pm
Re: The Sea.
Somehow, I suspect that a few people may not have got the gist of this idea.
Clarification: The main gist of this suggestion is to have an entire cardinal direction devoted to generating endless sea*, with islands and such.
*Ocean, Big-Blue-Wet-Thing, whatever.
Clarification: The main gist of this suggestion is to have an entire cardinal direction devoted to generating endless sea*, with islands and such.
*Ocean, Big-Blue-Wet-Thing, whatever.
The grumpiest tree you ever did see.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: The Sea.
I got that, but somewhat dislike it. Having just one direction be sea seems somewhat bland, however having seas be as big as the current map (ie, as big as a super grid, much bigger than the current sea) I like. Provided that ships can move relatively quickly, they could be a very viable mode of transportation to bring people deeper into the map.

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Hamel
- Posts: 356
- Joined: Tue Jun 02, 2009 4:45 pm
Re: The Sea.
In that case, would it not be better to have the map generate water, and then add land? Our world is two thirds water, after all.
The grumpiest tree you ever did see.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
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Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: The Sea.
It all depends on how about you go about generating the map. I don't think there would be any significant advantage to generating land from water, but it depends on how they generate it. Having the world be two thirds water would be interesting...

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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: The Sea.
Truth be told, I've been a (weak) proponent of this idea for quite some time, but for some reason, Jorb seems staunchly opposed to it. I haven't bothered enough to ask why, though.Hamel wrote:Clarification: The main gist of this suggestion is to have an entire cardinal direction devoted to generating endless sea*, with islands and such.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Hamel
- Posts: 356
- Joined: Tue Jun 02, 2009 4:45 pm
Re: The Sea.
What I meant by "generate water, and then add land" was that the Devs could make water the base terrain square, insinuating that there would be more water than land. It really should have been: "add water, and then generate land."
So, yeah. I just want more water, less land.
I would like to hear why Jorb doesn't want something like this, I think it would be awesome.
So, yeah. I just want more water, less land.
Great minds think alike!loftar wrote:Truth be told, I've been a (weak) proponent of this idea for quite some time, but for some reason, Jorb seems staunchly opposed to it. I haven't bothered enough to ask why, though.
I would like to hear why Jorb doesn't want something like this, I think it would be awesome.
The grumpiest tree you ever did see.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: The Sea.
Staunchly opposed is a bit of an overstatement. I'm not entirely convinced that the map should have defined features on a macro scale, that's all. I think it detracts somewhat from the world's feeling of endlessness. But I might be swayed.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: The Sea.
Rather than having macro features defined by simply -x = sea, x = land, perhaps a very-large-scale jumble of continents could exist.
Surprise.