FIX FARMING

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Butko
Posts: 542
Joined: Tue Sep 07, 2010 10:05 am

FIX FARMING

Post by Butko »

Look like everything only happens if we write threads like that.. ok let's try:

FIX DAMN FARMING COZ I HAVE 60 FARMING SKILL WITH MY HAT UP AND I CAN'T GET MORE THAN Q30 OUT OF THAT CRAP. WEEK AFTER WEEK IT'S TOTAL CRAP TO BE STUPIDLY CAPPED BY SOIL Q. HOW THE FUCK ON EARTH WE R GONNA REACH ANYTHING MORE THAN Q100???

Srsly It's fucking annoying harvesting only 30q and less shit from fields week after week with 2x more farming. Fix that or just write in FAQ that farming is so fucked up that we won't be able to get anything more than q30 out of it... I'm farming from the start of the world 4, living as hermit now. First I got q25 seeds out of WWW, then quality dropped to around 10-15. I had already 25 skill at that point. I thought ok I will try to replant more maybe quality will go up. Yes it went in average week after week but now I get q30 for a long time and doesn't go up. Fix it or make all soil +100q so we can at least get to q100.
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burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: FIX FARMING

Post by burgingham »

Your posts are among the most uninformed things I keep reading in this forum. What difference does it make if everyones crops cap at q100 or at 500? You just have to adjust to a new random number. The general idea behind soil influencing farming q is a good one, it sure needs to be fleshed out a bit more, but that has been discussed at length.

Well, not sure this is going to fit into the brain of someone who was in favour of keeping bucket grinding the way it was, just because "we need some way to grind".
ImpalerWrG
Posts: 470
Joined: Tue Feb 02, 2010 10:17 am

Re: FIX FARMING

Post by ImpalerWrG »

OP's post dose not have nearly enough pretty colors to be worth of rally behind.
Butko
Posts: 542
Joined: Tue Sep 07, 2010 10:05 am

Re: FIX FARMING

Post by Butko »

burgingham wrote:Your posts are among the most uninformed things I keep reading in this forum. What difference does it make if everyones crops cap at q100 or at 500? You just have to adjust to a new random number. The general idea behind soil influencing farming q is a good one, it sure needs to be fleshed out a bit more, but that has been discussed at length.

Well, not sure this is going to fit into the brain of someone who was in favour of keeping bucket grinding the way it was, just because "we need some way to grind".
Ita makes difference. with q 100 I can make better food and items!
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SacreDoom
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Joined: Tue Apr 06, 2010 3:14 pm

Re: FIX FARMING

Post by SacreDoom »

Wow, news flash.
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burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: FIX FARMING

Post by burgingham »

Butko wrote:
burgingham wrote:Your posts are among the most uninformed things I keep reading in this forum. What difference does it make if everyones crops cap at q100 or at 500? You just have to adjust to a new random number. The general idea behind soil influencing farming q is a good one, it sure needs to be fleshed out a bit more, but that has been discussed at length.

Well, not sure this is going to fit into the brain of someone who was in favour of keeping bucket grinding the way it was, just because "we need some way to grind".
Ita makes difference. with q 100 I can make better food and items!
Guess what, when we would all start with 1k farming and 1k crops on 1k soil we could make even better food. Fascinating, isnt it?
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SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: FIX FARMING

Post by SacreDoom »

burgingham wrote:
Butko wrote:
burgingham wrote:Your posts are among the most uninformed things I keep reading in this forum. What difference does it make if everyones crops cap at q100 or at 500? You just have to adjust to a new random number. The general idea behind soil influencing farming q is a good one, it sure needs to be fleshed out a bit more, but that has been discussed at length.

Well, not sure this is going to fit into the brain of someone who was in favour of keeping bucket grinding the way it was, just because "we need some way to grind".
Ita makes difference. with q 100 I can make better food and items!
Guess what, when we would all start with 1k farming and 1k crops on 1k soil we could make even better food. Fascinating, isnt it?
Brilliant idea.

+1(000, so it's better! teehee!)
Oskatat
Posts: 369
Joined: Sat Feb 20, 2010 7:50 pm
Location: Amsterdam

Re: FIX FARMING

Post by Oskatat »

when you go farming on the worst soil in the world, you wont get q100 products

farming was fixed to allow this. now you want it unfixed?
Learn from the mistakes of others. You won't live long enough to make all of them yourself.
OvShit
Posts: 390
Joined: Wed Feb 10, 2010 1:39 pm

Re: FIX FARMING

Post by OvShit »

I believe it works as intended now.
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Oddity
Posts: 1983
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: FIX FARMING

Post by Oddity »

Butko is one of my favorite shitposters. :)
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll

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