So basically after a few trades and stuff I got my hands in copper, tin and iron.
Everything went fine, until I found that the q20 Iron ores I was getting were actually giving lower Q bars because of my crappy klin/smelter combo.
So now I'm in the search of clay. I read a lot over here about nodes and stuff. Basically I have 5 mudflats close to my place. But I only found a q15 node in one of them. The rest I tried A LOT almost EVERYWHERE but with no luck. Basically my question is, EVERY mudflat has a node? or there are mudflats with NO nodes at all?
Thanks!
-
daemmon
- Posts: 21
- Joined: Sat Feb 05, 2011 11:52 am
- Location: Argentina
-
TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Mudflats, Clay, and noobness.
Every mudflat has a node, most of the time it's a Q10 node that dries up after 1 use, that's all.
-
cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Mudflats, Clay, and noobness.
I wouldn't really call everything everywhere a "node". Basically normal terrain has only one q10 clay that can be dug. Once you find a node you'll be able to dig more pieces of clay continuously.
-
daemmon
- Posts: 21
- Joined: Sat Feb 05, 2011 11:52 am
- Location: Argentina
Re: Mudflats, Clay, and noobness.
Oh, that's also considered a "node"?TeckXKnight wrote:Every mudflat has a node, most of the time it's a Q10 node that dries up after 1 use, that's all.
Thanks for the quick answer!
-
LimaZulu
- Posts: 959
- Joined: Fri Jan 21, 2011 11:28 am
Re: Mudflats, Clay, and noobness.
Say I have a q11 node by my home. Will that ever improve, as nodes tend to recharge, or will it cap out at one point or another?
-
cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Mudflats, Clay, and noobness.
No one can really know, although if you have it claimed and leave it alone for a day or two and check it again and it's still 11 then that is most likely the cap.