Aradoth

Forum for discussing in game politics, village relations and matters of justice.
roddym
Posts: 11
Joined: Thu Jan 20, 2011 11:37 pm

Aradoth

Post by roddym »

My apologies that i am fairly new and have not worked out how to do screenshots. Whilst travelling met another traveller who offered safety in his village. Also said they were looking for miners and farmers. Once inside the village murdered for no reason. My only possessions were my boat with fish and newbie gear. A couple of alts sent to check were also murdered as they stood at the gates. They were invited in but when went to leave were attacked.

This village is in the North. Using a 5 x 5 grid they are top row, fourth along in an area not yet mapped. Any rangers that are interested in this, plenty of scents. Outer palisade wall with pair of inner palisades. Closest water access to the North. The map shows a (white area) to the W which has a dead end river coming into it from the S. They are E of this next to clay areas and a grass area at their front gate. Front gate at the N.

They believe and stated that they can't be touched. Someone please prove them wrong.
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Grog
Posts: 2747
Joined: Mon Feb 08, 2010 11:42 pm
Location: Germany

Re: Aradoth - murderers haven

Post by Grog »

http://algeralith.info/HavenMap2/

find them here and copy the link on left top that shows in here. would help the rangers.
also screenshots are plain screenshots, no certain ingamescreenshots
Favourite thread: viewtopic.php?f=9&t=3388
Osium
Posts: 19
Joined: Fri Feb 04, 2011 3:40 am

Re: Aradoth - murderers haven

Post by Osium »

This guy walked into our city. We have been under attack by Russians as of late as such we are at a heightened state of security. He entered without authorization and was dispatched, INSIDE the walls. Anyone who walks in, is considered hostile or having hostile intentions.

He then came back and talked trash, so he was killed again.

I would highly recommend any Rangers who think that they are going to find easy kills reconsider. We are a huge group, the Russians who attacked us recently with multi million LP characters have all been killed through zerg tactics.
Igglebert
Posts: 296
Joined: Wed Dec 02, 2009 9:50 pm

Re: Aradoth - murderers haven

Post by Igglebert »

Osium wrote: I would highly recommend any Rangers who think that they are going to find easy kills reconsider. We are a huge group, the Russians who attacked us recently with multi million LP characters have all been killed through zerg tactics.
Tough talk coming from someone who started a week ago :lol:
Osium
Posts: 19
Joined: Fri Feb 04, 2011 3:40 am

Re: Aradoth - murderers haven

Post by Osium »

Igglebert wrote:
Osium wrote: I would highly recommend any Rangers who think that they are going to find easy kills reconsider. We are a huge group, the Russians who attacked us recently with multi million LP characters have all been killed through zerg tactics.
Tough talk coming from someone who started a week ago :lol:
We have over 20 people playing.

We have already fought an organized Russian group. A couple of our guys robbed them, they came killed a couple people and we gave them back more than was stolen we agreed to a truce. The next day they attempted to siege us and kill everyone. They all died. These people were giving us 100's of K LP per kill divided up by our war parties.

They couldn't kill our newbie alts who were trapping them in fast enough.

So you're recommending lone Rangers to come and get revenge for YOU trespassing in our private city? Do you want these guys to get zerged down by 15 people? Next time, don't walk where you don't belong and then cry on the forums for help. On the other hand, come on down Rangers, I am sure trading your highly developed character for maybe a newbie kill or two will be worth it!
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Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Aradoth - murderers haven

Post by Jackard »

Well done!

Igglebert wrote:Tough talk coming from someone who started a week ago :lol:
last i heard join date has to do with the forums and may be separate from account creation
Osium
Posts: 19
Joined: Fri Feb 04, 2011 3:40 am

Re: Aradoth - murderers haven

Post by Osium »

For the record, the people who have died have either;

A) Walked into our city.

B) Stolen

C) Bucket Grinded in the vicinity of our city (not a problem now)

D) Been Russians who came to revenge when a few of our guys stole, but we gave everything and more back and they still tried to kill us, so we had to adapt to being vastly out LP'd. L2Tactic.
Sarvoth
Posts: 73
Joined: Mon Jan 24, 2011 12:54 pm

Re: Aradoth - murderers haven

Post by Sarvoth »

Many friendly towns leave their gates open during certain hours for trading. If you don't want people to walk inside your gated area then close the fucking gate, moron. If you want to have an open block for trading and socializing then build a new block that doesn't lead directly to your valuable resources and equipment.
Osium
Posts: 19
Joined: Fri Feb 04, 2011 3:40 am

Re: Aradoth - murderers haven

Post by Osium »

We keep the gates locked. He ran in while people were going in and out, in the 15 or so seconds it took to open, let people go in and out, and close them.

You trespass anywhere without permission and you are playing by the owners rules.
Sarvoth
Posts: 73
Joined: Mon Jan 24, 2011 12:54 pm

Re: Aradoth - murderers haven

Post by Sarvoth »

Osium wrote:We keep the gates locked. He ran in while people were going in and out, in the 15 or so seconds it took to open, let people go in and out, and close them.

You trespass anywhere without permission and you are playing by the owners rules.
Why not let him out? Serious question.

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