Now people spawn alts and place hearths right next to palisaded wall to get inside. Although yes noob alts cant do much, but they can do enough. They can place hearth fires all over spawn alts plow where they can, chop tree's, and be an annoyance.
Instead there are 3 ideas:
1. Hearth fires can not spawn inside an enclosed palsiade.
2. Hearth fires can't spawn on other people's claims.
3. Can only spawn 2 alts at a hearth fire or can only spawn 1 space away so the palisade wall takes up one space and you can't go over it.
I personally think we should go with #1 because unless you claim every piece of land in your village then #2 is non-effective. Personally people want plots and their own space to claim stuff.
Discuss
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rozn
- Posts: 1386
- Joined: Sun Apr 11, 2010 2:18 pm
- Location: A wonderful place called
Solution to the new "wall jumping"
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.
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barra
- Posts: 446
- Joined: Mon Jul 05, 2010 2:08 pm
Re: Solution to the new "wall jumping"
Number 2 but replace claim with village. What's an alt gonna inside a village claim without membership anyway? Maybe they come back a week later with blackskills and only if their HF stayed inside your walls the entire time? So check your walls.rozn wrote:Now people spawn alts and place hearths right next to palisaded wall to get inside. Although yes noob alts cant do much, but they can do enough. They can place hearth fires all over spawn alts plow where they can, chop tree's, and be an annoyance.
Instead there are 3 ideas:
1. Hearth fires can not spawn inside an enclosed palsiade.
2. Hearth fires can't spawn on other people's claims.
3. Can only spawn 2 alts at a hearth fire or can only spawn 1 space away so the palisade wall takes up one space and you can't go over it.
I personally think we should go with #1 because unless you claim every piece of land in your village then #2 is non-effective. Personally people want plots and their own space to claim stuff.
Discuss
loftar wrote:You do appear to need a good trolling.
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Oddity
- Posts: 1983
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- Location: BC, Canadia
Re: Solution to the new "wall jumping"
#2 will fix everything.
I disagree with #1 and #3.
I disagree with #1 and #3.
You can't spawn at a hearthfire under village claim unless the HF owner is a member of that village.rozn wrote:I personally think we should go with #1 because unless you claim every piece of land in your village then #2 is non-effective. Personally people want plots and their own space to claim stuff.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Zampfeo
- Posts: 652
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- Location: USA
Re: Solution to the new "wall jumping"
I tried wall jumping an unclaimed palisaded area to no avail even after creating 20 characters.
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dra6o0n
- Posts: 481
- Joined: Tue Aug 24, 2010 3:11 am
Re: Solution to the new "wall jumping"
That depends on the target zone, since it randomly chooses a spot around it.Zampfeo wrote:I tried wall jumping an unclaimed palisaded area to no avail even after creating 20 characters.
AD did this with shape's palisade to get in and steal the keys, even though they could already get in by digging towards the mine (these mole rats dig everywhere!)...
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rozn
- Posts: 1386
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Re: Solution to the new "wall jumping"
Mining=New siege method.dra6o0n wrote:That depends on the target zone, since it randomly chooses a spot around it.Zampfeo wrote:I tried wall jumping an unclaimed palisaded area to no avail even after creating 20 characters.
AD did this with shape's palisade to get in and steal the keys, even though they could already get in by digging towards the mine (these mole rats dig everywhere!)...
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.
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Zampfeo
- Posts: 652
- Joined: Sun Apr 25, 2010 8:30 pm
- Location: USA
Re: Solution to the new "wall jumping"
So it randomly chose one half of the spawn radius 20 times? Seems very unlikely.dra6o0n wrote:That depends on the target zone, since it randomly chooses a spot around it.Zampfeo wrote:I tried wall jumping an unclaimed palisaded area to no avail even after creating 20 characters.
AD did this with shape's palisade to get in and steal the keys, even though they could already get in by digging towards the mine (these mole rats dig everywhere!)...
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Sarchi
- Posts: 2517
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- Location: 109, -37
Re: Solution to the new "wall jumping"
I thought this was supposed to have been fixed a LONG time ago.
Last edited by Sarchi on Wed Feb 16, 2011 12:22 am, edited 1 time in total.
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rozn
- Posts: 1386
- Joined: Sun Apr 11, 2010 2:18 pm
- Location: A wonderful place called
Re: Solution to the new "wall jumping"
They fixed CR jumps.
Certainly, in taking revenge, a man is but even with his enemy; but in passing it over, he is superior; for it is a prince’s part to pardon. - A wise friend.
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novaalpha
- Posts: 1490
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- Location: Sparta
Re: Solution to the new "wall jumping"
Pics/Videos/Any kind of proof?Sarchi wrote:I thought this was supposed to have been fixed a LONG time ago.