I do not disagree. I do not feel that my suggestions detract from that - in fact, they encourage further socializing, such as players banding up together for protection.Potjeh wrote:It's an MMO, it should be oriented towards socialising, otherwise you may as well make it single-player.
Further, I'm sure that there are always stories of hermits who have gone brooding in the mountains and return with fearsome skills - all which add to the thematic and social value of the game. It is my opinion that permitting that minor degree of freedom for Achievement/Killers will essentially benefit all parties involved.
It just feels like you're more than slightly, well, fanatical about this. Its not a zero-sum game of player balance, is it?