Karma Meters.

Thoughts on the further development of Haven & Hearth? Feel free to opine!
DartlesOwn
Posts: 7
Joined: Sat Feb 12, 2011 9:12 am

Re: Karma Meters.

Post by DartlesOwn »

I stopped reading the progress of this thread after my last post because I realized my frustration is not with the lack of universal punishment for crimes, but with one of the M's in MMO. I really enjoy playing this game when I don't have to encounter any other assholes. I made a suggestion, I stand by it, and if the devs decide its worthwhile it won't be due to anything I've argued out with one of the d.bags who wants to play devil's advocate in a forum.

I also like the glow concept. A scarlet letter, of sorts. Winsupply. ;)
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LimaZulu
Posts: 959
Joined: Fri Jan 21, 2011 11:28 am

Re: Karma Meters.

Post by LimaZulu »

Potjeh wrote:Hearthlings should only glow if they've been around a radiation source (cave bulbs are totally radioactive).
Geiger counter

2 steel bars
Um Stuff

:D
dra6o0n
Posts: 481
Joined: Tue Aug 24, 2010 3:11 am

Re: Karma Meters.

Post by dra6o0n »

LimaZulu wrote:
Potjeh wrote:Hearthlings should only glow if they've been around a radiation source (cave bulbs are totally radioactive).
Geiger counter

2 steel bars
Um Stuff

:D
Enable troll transformation (literally)
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LimaZulu
Posts: 959
Joined: Fri Jan 21, 2011 11:28 am

Re: Karma Meters.

Post by LimaZulu »

dra6o0n wrote:
LimaZulu wrote:
Potjeh wrote:Hearthlings should only glow if they've been around a radiation source (cave bulbs are totally radioactive).
Geiger counter

2 steel bars
Um Stuff

:D
Enable troll transformation (literally)
SUPER MUTANTS

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