-
Ai_Shizuka
- Posts: 80
- Joined: Thu Aug 13, 2009 7:39 pm
Re: Adventure Concept: Domovoi
Sounds good, as long as it's a "for flavor" thing. In other words, he shoud do secondary tasks, nothing major (no stuff like steel refueling).
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Adventure Concepts: Myth
Bump with a new one.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Laremere
- Posts: 736
- Joined: Fri May 29, 2009 9:02 pm
Re: Adventure Concepts: Myth
Depends on how common the occurrence is, how easy it is to remove, and how deadly it is. There is very little to stop a griever to start allot of characters and kill them at water just to grieve the locals.

-
Lisadriana
- Posts: 9
- Joined: Tue Aug 11, 2009 7:42 pm
Re: Adventure Concepts: Myth
woah Jorb, now it almost feels as if you're grabbing inspiration from QfG IV 
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Adventure Concepts: Myth
Good spot. One of my favorite games (and series) of all times. Played it a thousand times.Lisadriana wrote:woah Jorb, now it almost feels as if you're grabbing inspiration from QfG IV
Edit: I remember it scaring the shit out of me more than once.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Ai_Shizuka
- Posts: 80
- Joined: Thu Aug 13, 2009 7:39 pm
Re: Adventure Concepts: Myth
About the second, again, sounds good as long as it's a cosmetic thing.
No unique quests with unique rewards for those lucky enough to stumble upon the spirit. Unique content based on luck stinks.
No unique quests with unique rewards for those lucky enough to stumble upon the spirit. Unique content based on luck stinks.
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Adventure Concepts: Myth
how much folklore do you plan to add?
will we be seeing kelpies, pooka or will o wisps
will we be seeing kelpies, pooka or will o wisps
Last edited by Jackard on Fri Aug 21, 2009 2:33 am, edited 1 time in total.
-
Lisadriana
- Posts: 9
- Joined: Tue Aug 11, 2009 7:42 pm
Re: Adventure Concepts: Myth
Yeah, same here. The feeling is uniquely horrible. I've played it to death, but it keeps being repayable! A very good game, and I'm glad that you want to throw a spanner it's way.jorb wrote:
Good spot. One of my favorite games (and series) of all times. Played it a thousand times.
Edit: I remember it scaring the shit out of me more than once.
-
Krakatoah
- Posts: 54
- Joined: Sun Jul 12, 2009 4:12 am
Re: Adventure Concepts: Myth
oooh! OOOH! Can we have a PIZZA ELEMENTAL?
Two things are infinite: the universe and human stupidity; and I'm not sure about the universe - Albert Einstein
-
Jest
- Posts: 94
- Joined: Mon Aug 10, 2009 10:57 pm
Re: Adventure Concepts: Myth
some cool shit right there