Wouldn't it be nice if we could create walls that we could have patrols walking on that could shoot at any incoming invaders? The walls themselves could be about 4x4 big for each piece.
This way villages could build greater defenses and allow for extended mobility around the village walls themselves. Of course you would ALSO need to build a form of stairs to get ONTO the walls. Similar to what you could do in the game 1408 AD.
X= ledge of wall
0= the walkway
XXXX
0000
0000
XXXX
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cobaltjones
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Re: Walls that you can walk on and defend from
Unless walking on the wall would somehow increase your FOV (I don't see how this is possible in game), then how is walking on top of the wall sprite any different or better than just hiding behind it?
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brohammed
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Re: Walls that you can walk on and defend from
You can already shoot through palisades and brickwalls.
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Oskatat
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Re: Walls that you can walk on and defend from
i would look nice though, but thats all
Learn from the mistakes of others. You won't live long enough to make all of them yourself.
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dra6o0n
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Re: Walls that you can walk on and defend from
It would dynamically change the way range works in various ways:
- Making the palisades being the only wall that stops ranged attacks from hitting (100% miss chance)
- Making watch towers the enable a player to "climb up" and use it to shoot past a palisade (the user is at risk of being shot too!)
Not sure of the field of view, the devs pretty much are working on this slow and "unsteady" and rarely do they upgrade core game mechanics.
- Making the palisades being the only wall that stops ranged attacks from hitting (100% miss chance)
- Making watch towers the enable a player to "climb up" and use it to shoot past a palisade (the user is at risk of being shot too!)
Not sure of the field of view, the devs pretty much are working on this slow and "unsteady" and rarely do they upgrade core game mechanics.
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Oskatat
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- Joined: Sat Feb 20, 2010 7:50 pm
- Location: Amsterdam
Re: Walls that you can walk on and defend from
this hasnt been suggested anywhere in the initial suggestion. i dont know where you pull this from, but even then, it would take some serious game development
Learn from the mistakes of others. You won't live long enough to make all of them yourself.
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cobaltjones
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Re: Walls that you can walk on and defend from
I don't think it's possible to make ranged combat be "stopped" by anything, without a complete overhaul of the current system at least.
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Thijssnl
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Re: Walls that you can walk on and defend from
Its probably possible, but hard, yes.cobaltjones wrote:I don't think it's possible to make ranged combat be "stopped" by anything, without a complete overhaul of the current system at least.
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Grelf
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Re: Walls that you can walk on and defend from
It's probably easier to make it impossible to engage enemies who are behind walls.
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SeanPan
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Re: Walls that you can walk on and defend from
Thijssnl wrote:Its probably possible, but hard, yes.cobaltjones wrote:I don't think it's possible to make ranged combat be "stopped" by anything, without a complete overhaul of the current system at least.
Wouldn't it be possible for the ranged weapon to try to measure collision from the shooter to the target, and if the pathfinding collides with a Paliside or Brickwall or Tree, it will immediately return Target Blocked?