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jeef_sislo
- Posts: 6
- Joined: Thu Feb 10, 2011 11:03 am
Series of commands?
I don't know if this has been suggested, but I would love the ability to give a series of commands that are currently available.
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Series of commands?
More commonly known as a... macro?
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SeanPan
- Posts: 218
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Re: Series of commands?
No, I think he referred to things like Shift-Clicking or being able to sort items by quality in a dialog box. If any such list could be provided, I would welcome it as well.
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sabinati
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Re: Series of commands?
ever played starcraft? an action queue, like that.cobaltjones wrote:More commonly known as a... macro?
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Series of commands?
That's still a macro...
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sabinati
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Re: Series of commands?
i suppose that in the broadest sense of the term, it is. so what?
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novaalpha
- Posts: 1490
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Re: Series of commands?
Just make a macro.
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sabinati
- Posts: 15527
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Re: Series of commands?
but it is a macro~
joking aside, a macro repeatedly does the same task or group of tasks. an action queue allows you to line up a few tasks, not necessarily ones that you plan on repeating.
joking aside, a macro repeatedly does the same task or group of tasks. an action queue allows you to line up a few tasks, not necessarily ones that you plan on repeating.
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Jackard
- Posts: 8849
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- Location: fucking curios how do they work
Re: Series of commands?
Yea, these are used to set up waypoints and queue tasks.
Cobaltjones: more commonly known as a... threadshitter?cobaltjones wrote:More commonly known as a... macro?
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Series of commands?
A macro is a system of automating a series of tasks. What you use it for is entirely up to you.
Please give me an example of an "action queue" that wouldn't merely be considered an exploit to the current system? Sure I'd like a 'harvest all" button that harvested every tile of my field until my inventory is full, but that's not the way the game works. An "action queue" is just a way for lazy people to continue to be lazy.
Please give me an example of an "action queue" that wouldn't merely be considered an exploit to the current system? Sure I'd like a 'harvest all" button that harvested every tile of my field until my inventory is full, but that's not the way the game works. An "action queue" is just a way for lazy people to continue to be lazy.