Series of commands?

Thoughts on the further development of Haven & Hearth? Feel free to opine!
jeef_sislo
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Series of commands?

Post by jeef_sislo »

I don't know if this has been suggested, but I would love the ability to give a series of commands that are currently available.
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cobaltjones
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Re: Series of commands?

Post by cobaltjones »

More commonly known as a... macro?
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SeanPan
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Re: Series of commands?

Post by SeanPan »

No, I think he referred to things like Shift-Clicking or being able to sort items by quality in a dialog box. If any such list could be provided, I would welcome it as well.
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sabinati
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Re: Series of commands?

Post by sabinati »

cobaltjones wrote:More commonly known as a... macro?
ever played starcraft? an action queue, like that.
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cobaltjones
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Re: Series of commands?

Post by cobaltjones »

That's still a macro...
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sabinati
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Re: Series of commands?

Post by sabinati »

i suppose that in the broadest sense of the term, it is. so what?
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novaalpha
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Re: Series of commands?

Post by novaalpha »

Just make a macro.
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sabinati
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Re: Series of commands?

Post by sabinati »

but it is a macro~

joking aside, a macro repeatedly does the same task or group of tasks. an action queue allows you to line up a few tasks, not necessarily ones that you plan on repeating.
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Jackard
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Re: Series of commands?

Post by Jackard »

Yea, these are used to set up waypoints and queue tasks.
cobaltjones wrote:More commonly known as a... macro?
Cobaltjones: more commonly known as a... threadshitter?
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cobaltjones
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Re: Series of commands?

Post by cobaltjones »

A macro is a system of automating a series of tasks. What you use it for is entirely up to you.

Please give me an example of an "action queue" that wouldn't merely be considered an exploit to the current system? Sure I'd like a 'harvest all" button that harvested every tile of my field until my inventory is full, but that's not the way the game works. An "action queue" is just a way for lazy people to continue to be lazy.

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