You do know there are plenty of online games without PvP and permadeath that have extremely vibrant communities, right?erozaxx wrote:I am telling you, that if there were no PVP and no fear of permadeath, there were no communities formed here. The game would be empty with occasional hermits and you will leave it sooner or later, just because there are no people. This is online game, this is not offline Sims 2. Maybe that is the point you did not get before.flaw wrote:No, it isn't. It is part of this game, but it isn't necessary, at least not in current form.SeanPan wrote:PvP is an absolute necessity for the game.
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flaw
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Re: reek of theft collected time?
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Grelf
- Posts: 327
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Re: reek of theft collected time?
Random raiders will hardly try to break a palisade to get inside. I doubt this is going to happen to you, if you have one, unless you are inviting them in or did something to piss them off.Stormfeather wrote:And palisades aren't all that tough apparently for people to break. And really, it depends on what you focus on first. It's not necessarily a matter of doing it "wrong." And more to the point, whether it's worth stealing or not isn't the problem - some griefers will come in and wreck the place whether it's worth stealing or not, just to be dicks. Or wall people into their own palisades or... well, whatever. And not everyone sees that as "fun."
Which is my point - I'm not here to whine and complain, but to point out that there *is* another valid way to look at this other than "Oh, people going out of their way to be assholes adds to the enjoyment of the game for everyone!"
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SeanPan
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Re: reek of theft collected time?
I know of no game with a truly intense and involved experience that does not involve PvP and harsh penalties on death. Permadeath? Perhaps not. But being set back months* at a time? Oh yes. And there's no thrill in competition that I have ever seen except against another human being.
*that is approximately how much dying in H&H sets you back, as well, I feel.
*that is approximately how much dying in H&H sets you back, as well, I feel.
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erozaxx
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Re: reek of theft collected time?
Yes I do, but there are always other things you can compete in. Like PVM with trophys. Rare item drops. Basically theese are not sandbox games. They have usually some story behind and the story is offering way to compete. Those are thrilling. About sandbox games, which does not have any competition involved I know only two and both are full of abandoned spots and boredom. WURM online on the no PVP servers and some EGYPT game (dunno remember name) where I found three people online... What a thrilling game.flaw wrote: You do know there are plenty of online games without PvP and permadeath that have extremely vibrant communities, right?
Another good looking sandbox game is Dawntide - but there is PVM and regulated market, what brings attention to the players ... and PVP is there as well.
I have experience of online gaming since UO was released and trust me, even Ultima sucked on shards, where PVP was forbidden.
"That is not dead which can eternal lie / And with strange aeons even death may die."
H.P. Lovecraft
H.P. Lovecraft
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sabinati
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Re: reek of theft collected time?
fools gettin told some wisdom ITT
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Oddity
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Re: reek of theft collected time?
It always amazes me what kind of carebears are attracted to this PvP-anywhere, permadeath game. 
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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FatBob
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Re: reek of theft collected time?
Trust me when you dude will have the power to kill someone easily and hide yourselfflaw wrote:No, it isn't. It is part of this game, but it isn't necessary, at least not in current form.SeanPan wrote:PvP is an absolute necessity for the game.
You will probly grief
cgbnab wrote:Last time I died I got a few seconds to stare at my corpse and watch NaoWhut call me a "bosha".
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flaw
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Re: reek of theft collected time?
I didn't say we shouldn't have PVP or permadeath, what I said was it wasn't necessary for the game to succeed, at least not in the current form. You seem to agree that other forms of competition can fill the same role. So I don't really see the disagreement.erozaxx wrote:Yes I do, but there are always other things you can compete in. Like PVM with trophys. Rare item drops. Basically theese are not sandbox games. They have usually some story behind and the story is offering way to compete. Those are thrilling. About sandbox games, which does not have any competition involved I know only two and both are full of abandoned spots and boredom. WURM online on the no PVP servers and some EGYPT game (dunno remember name) where I found three people online... What a thrilling game.flaw wrote: You do know there are plenty of online games without PvP and permadeath that have extremely vibrant communities, right?
Another good looking sandbox game is Dawntide - but there is PVM and regulated market, what brings attention to the players ... and PVP is there as well.
I have experience of online gaming since UO was released and trust me, even Ultima sucked on shards, where PVP was forbidden.
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flaw
- Posts: 140
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Re: reek of theft collected time?
Everyone always expects other people to act as they themselves would.FatBob wrote:Trust me when you dude will have the power to kill someone easily and hide yourselfflaw wrote:No, it isn't. It is part of this game, but it isn't necessary, at least not in current form.SeanPan wrote:PvP is an absolute necessity for the game.
You will probly grief
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flaw
- Posts: 140
- Joined: Sat Dec 26, 2009 2:50 am
Re: reek of theft collected time?
Keep trollin' up those post numbers, Sab.sabinati wrote:fools gettin told some wisdom ITT