Firewood pile & Ramp

Thoughts on the further development of Haven & Hearth? Feel free to opine!
adamater
Posts: 58
Joined: Wed Mar 03, 2010 1:26 am

Firewood pile & Ramp

Post by adamater »

A new item and building suggestion.

1.A building that blocks of wood & planks can be stored in without decay.

2.A ramp/ladder used for moving from one ground layer to a higher or lower one.
User avatar
Oddity
Posts: 1983
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: Firewood pile & Ramp

Post by Oddity »

adamater wrote:1.A building that blocks of wood & planks can be stored in without decay.
Palisade signs make nice woodblock stockpiles for up to 100 woodblocks per tile.
adamater wrote:2.A ramp/ladder used for moving from one ground layer to a higher or lower one.
Technically, these exist. How does your idea differ from the ladder that is already created every time you build a minehole?
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
User avatar
cobaltjones
Posts: 2725
Joined: Tue Dec 07, 2010 1:27 am

Re: Firewood pile & Ramp

Post by cobaltjones »

I believe he means ramps/stairs in order to cross the "ledges" found across the world.

This however would cause problems because many people use these as sides of a wall/barrier for their settlements.
User avatar
Oddity
Posts: 1983
Joined: Sun Jun 20, 2010 12:04 am
Location: BC, Canadia

Re: Firewood pile & Ramp

Post by Oddity »

It would also be weird because there are no "layers". You can walk all around a cliff without any problems. There is no elevation.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
adamater
Posts: 58
Joined: Wed Mar 03, 2010 1:26 am

Re: Firewood pile & Ramp

Post by adamater »

Oddity wrote:It would also be weird because there are no "layers". You can walk all around a cliff without any problems. There is no elevation.
What I mean was the ledges, it would be nice if villages with them on the claim can walk up and down them
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Firewood pile & Ramp

Post by Jackard »

already suggested
cobaltjones wrote:I believe he means ramps/stairs in order to cross the "ledges" found across the world. This however would cause problems because many people use these as sides of a wall/barrier for their settlements.
sucks to be them, nature of an alpha, etc
User avatar
cobaltjones
Posts: 2725
Joined: Tue Dec 07, 2010 1:27 am

Re: Firewood pile & Ramp

Post by cobaltjones »

Jackard wrote:already suggested
cobaltjones wrote:I believe he means ramps/stairs in order to cross the "ledges" found across the world. This however would cause problems because many people use these as sides of a wall/barrier for their settlements.
sucks to be them, nature of an alpha, etc
I'm actually for the idea, simply because I sometimes build my settlement areas around a ledge and it's kind of a pain to walk all the way around. I was just mentioning that if something like that were implemented, it would break a lot of people's defenses.
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Firewood pile & Ramp

Post by Jackard »

Last time the suggestion came up people were crying that devs couldn't add something to bypass cliffs without a reset because villages had stupidly based their defense around them. guess the devs forgot

personally i'd like to see cliff removal and also the ability to hop down cliffs like in zelda
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
User avatar
Goddess
Posts: 77
Joined: Sat Feb 19, 2011 9:04 am

Re: Firewood pile & Ramp

Post by Goddess »

Jackard wrote:Last time the suggestion came up people were crying that devs couldn't add something to bypass cliffs without a reset because villages had stupidly based their defense around them. guess the devs forgot

personally i'd like to see cliff removal and also the ability to hop down cliffs like in zelda
Just add a new item aswell when adding "ladders" - "spike trap", you'll need about 4-6 wood blocks and a sharp item, out of these you can build spikes -> which will be usable in a spike trap.

Ineffective if you're on the same "ground level" as the spikes ( probably dealing a small ammount of damage or slowing you down )

If on the other hand the person is coming from a higher elevation ( previously used "jump" or a ladder ) it'll result in an insta death ( or extreeeeeme pain / + debuff ).


Ladders could probably aswell be used to bypass any walls - making them only useful with additional defenses
for example a row of these spike traps behind the wall
Palisades would dead a small amount of damage by nature ( being large spikes themselves )

And adding "upgrades" to the wall itself could be a possibility - for example adding glass to the top of a brickwall.
Climbing the wall would then result in cuts / damage and a possiblity for falling back down the ladder - risking additional damage on further attempts.


Seemed always a bit strange to me why a 1.50m high Wall is considered to be the ultimate defense.
User avatar
SeanPan
Posts: 218
Joined: Wed Feb 09, 2011 7:11 am

Re: Firewood pile & Ramp

Post by SeanPan »

I don't believe that the developers have yet implemented multiple layers of elevation; once that is done, I'm sure it will be a natural development.

Return to “Critique & Ideas”