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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Solution to the new "wall jumping"
How can a noob do any sort of damage without criminal skills?
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Solution to the new "wall jumping"
I believe this would put a good deal of stress on the server, trying to calculate if an area is enclosed. Think loftar/jorb said something about it a while back in a like "fog of war" suggestion thread.rozn wrote:1. Hearth fires can not spawn inside an enclosed palsiade.
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DaMaGe
- Posts: 288
- Joined: Thu Nov 11, 2010 4:28 am
Re: Solution to the new "wall jumping"
Oddity wrote:#2 will fix everything.
I disagree with #1 and #3.
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Zamilpen
- Posts: 164
- Joined: Tue Jan 11, 2011 9:39 am
Re: Solution to the new "wall jumping"
cobaltjones wrote:How can a noob do any sort of damage without criminal skills?
They don't, it is a jumping point for a reincarnated character to summon-kill or raid an enemy. The only defense to this is personal claims. It has been exploited by a few groups already.
There is another one I reported that is even worse than the one here in which there is NO defense to and requires very minimal effort.
絕對不會溶化的鰭形浮冰,
傳說冰魔之神被邪鬼所魅,凍結了自己。
A block of ice with the shape of a fish's fin.
According to old legends,the evil god of ice got tricked by an evil ghost and made himself frozen to the form.
傳說冰魔之神被邪鬼所魅,凍結了自己。
A block of ice with the shape of a fish's fin.
According to old legends,the evil god of ice got tricked by an evil ghost and made himself frozen to the form.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Solution to the new "wall jumping"
I'm pretty sure it is. The spawning mechanic checks so that there are no obstacles in between the hearth fire you're spawning by and the chosen spawn spot. That's why you can get those "There is no room by that hearth fire" errors.Sarchi wrote:I thought this was supposed to have been fixed a LONG time ago.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Solution to the new "wall jumping"
Oddity wrote:#2 will fix everything.
I disagree with #1 and #3.
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Kaldo
- Posts: 125
- Joined: Fri Jan 28, 2011 12:26 pm
Re: Solution to the new "wall jumping"
Bumping because we need this. The day I built my palisade a random hearthfire spawned inside (I did not claim everything then). Poor guy was stuck inside for an hour, between the wall and the claim before I came online and opened the doors to let him out.
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slipper
- Posts: 816
- Joined: Sat Oct 02, 2010 4:28 pm
Re: Solution to the new "wall jumping"
It is working perfectly.loftar wrote:I'm pretty sure it is. The spawning mechanic checks so that there are no obstacles in between the hearth fire you're spawning by and the chosen spawn spot. That's why you can get those "There is no room by that hearth fire" errors.Sarchi wrote:I thought this was supposed to have been fixed a LONG time ago.
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SeanPan
- Posts: 218
- Joined: Wed Feb 09, 2011 7:11 am
Re: Solution to the new "wall jumping"
Poor fella, but I don't think that wall jumping was his particular issue. Most likely, he just had the misfortune of spawning in a spot where you had enclosed off and you had a front door claimed by not the rest of it - something I see reasonably often.Kaldo wrote:Bumping because we need this. The day I built my palisade a random hearthfire spawned inside (I did not claim everything then). Poor guy was stuck inside for an hour, between the wall and the claim before I came online and opened the doors to let him out.
Sucks to be him, but on the upside, he got to make a new friend on startup.