DEVS: Are you interested in a brand-new client?

Forum for alternative clients, mods & discussions on the same.

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dra6o0n
Posts: 481
Joined: Tue Aug 24, 2010 3:11 am

Re: DEVS: Are you interested in a brand-new client?

Post by dra6o0n »

The best UI ideas I can think of:
- Replacing the awful cursor with a more accurate one (Seriously, when using ranged, the arrow head doesn't exactly prove to be accurate).
- Replacing the Range Gauge (so it doesn't stand in the middle of the screen, and rather uses a aiming icon that's attached to a mouse (say the mouse cursor turns into a bullseye and the aim % (number) builds up.)
- Replacing the Action Gauge (so you can tell how long it will take by a timed horizontal gauge that's at the top of the screen. 20 pixel wide and 5 pixel height works)
- Having a movement image appear when you order your hearthling to move to that spot
- Possible path finding mode by shift + left clicking the target area.
- Possible "instant" action by shift + right clicking crops/stones/etc.
- Possible vision outlining/transparency when things are within your line of view (say you are standing 5 tiles away and there's a fox blocked by a rock, the line of view links up to the fox thus it is outlined).
- Alternative way to see hidden objects by holding alt, and it will show up temporarily until you let it go.
- Allow queuing up multiple food to eat when seated at the table, which highlights them.
- Allow auto adjusting movement speeds simply by hitting a button, rather than using ctrl + r. Holding this button increases the speed to the possible max speed.
- Reconfigure and allow players to configure how the hotkey buttons work (ctrl + r, Tab for inventory, etc.).
- Allow "minimizing" the hud and still show vital information, like combat and status buttons (inventory, equipment) but as a minimized icon.

If possible, you can redesign all the icons used for combat and actions... Some current ones might not make sense (as in a lift action's cursor but its using a chisel?!)
Last edited by dra6o0n on Fri Feb 18, 2011 8:54 am, edited 1 time in total.
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SeanPan
Posts: 218
Joined: Wed Feb 09, 2011 7:11 am

Re: DEVS: Are you interested in a brand-new client?

Post by SeanPan »

dra6o0n wrote: If possible, you can redesign all the icons used for combat and actions... Some current ones might not make sense (as in a lift action's cursor but its using a chisel?!)
Someone should also volunteer to be an artist, then.
OvShit
Posts: 390
Joined: Wed Feb 10, 2010 1:39 pm

Re: DEVS: Are you interested in a brand-new client?

Post by OvShit »

So, in short: this client won`t lag as an bloody *censored*?
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SeanPan
Posts: 218
Joined: Wed Feb 09, 2011 7:11 am

Re: DEVS: Are you interested in a brand-new client?

Post by SeanPan »

OvShit wrote:So, in short: this client won`t lag as an bloody *censored*?
Someone here misunderstands the nature of lag. Donate more; the issue is server-side as opposed to client sided.
OvShit
Posts: 390
Joined: Wed Feb 10, 2010 1:39 pm

Re: DEVS: Are you interested in a brand-new client?

Post by OvShit »

SeanPan wrote:
OvShit wrote:So, in short: this client won`t lag as an bloody *censored*?
Someone here misunderstands the nature of lag. Donate more; the issue is server-side as opposed to client sided.
Guess it`s not me then. Actually, I mean not data transfer lags but graphics ones. Maybe this client has an improved graphics core or something which could help to draw all those flowers at a lower CPU cost?
themendios
Posts: 49
Joined: Mon Feb 07, 2011 6:32 pm

Re: DEVS: Are you interested in a brand-new client?

Post by themendios »

SeanPan wrote:
dra6o0n wrote: If possible, you can redesign all the icons used for combat and actions... Some current ones might not make sense (as in a lift action's cursor but its using a chisel?!)
Someone should also volunteer to be an artist, then.
Ahaha you're gonna love my art.
CannibalTribe
Posts: 1
Joined: Tue Feb 23, 2010 6:15 pm

Re: DEVS: Are you interested in a brand-new client?

Post by CannibalTribe »

Walking with arrow keys too, not only with left click would be great. Because there is no pathfinding and any pixel got in yor way stops you.
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SeanPan
Posts: 218
Joined: Wed Feb 09, 2011 7:11 am

Re: DEVS: Are you interested in a brand-new client?

Post by SeanPan »

Is it possible for you to modify the denial messages the game displays, so instead of 'You cannot put a building here", it will provide a more meaningful, "You must place this building on paved terrain here", and "You do not have enough stones" if you try to lay stone without stones?
themendios
Posts: 49
Joined: Mon Feb 07, 2011 6:32 pm

Re: DEVS: Are you interested in a brand-new client?

Post by themendios »

SeanPan wrote:Is it possible for you to modify the denial messages the game displays, so instead of 'You cannot put a building here", it will provide a more meaningful, "You must place this building on paved terrain here", and "You do not have enough stones" if you try to lay stone without stones?
I don't know if the server provides that level of information, I doubt it, but some clientside calculation is possible (and even desirable). In either case yes it's possible.

Also, what is the consensus on shift clicking? Personally I see zero value in keeping the shift-clicking as a normal interaction, was going to move it to a queueing action. I can't really see what value it adds as a normal interaction.
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brohammed
Posts: 526
Joined: Sun Jun 20, 2010 2:41 pm

Re: DEVS: Are you interested in a brand-new client?

Post by brohammed »

themendios wrote:
SeanPan wrote:Is it possible for you to modify the denial messages the game displays, so instead of 'You cannot put a building here", it will provide a more meaningful, "You must place this building on paved terrain here", and "You do not have enough stones" if you try to lay stone without stones?
I don't know if the server provides that level of information, I doubt it, but some clientside calculation is possible (and even desirable). In either case yes it's possible.

Also, what is the consensus on shift clicking? Personally I see zero value in keeping the shift-clicking as a normal interaction, was going to move it to a queueing action. I can't really see what value it adds as a normal interaction.
Shift clicking? Not sure what you mean.

A queue action (ie to plot a movement path) would be very handy.

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