Announcement: Map Preview

Announcements about major changes in Haven & Hearth.
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Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Announcement: Map Preview

Post by Potjeh »

Awesome :D
But it'd be even better if minimap was visible. I'd love to see general terrain shapes.
Image Bottleneck
Polan
Posts: 5
Joined: Wed Aug 19, 2009 7:08 pm

Re: Announcement: Map Preview

Post by Polan »

ok I saw the topic about reset that say restart at end of next month?
but you wrote "ejoy. In a week or so."
does it mean restart will be earlier ? (or you will add this without reset?.. someway)
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Shadowbreak
Posts: 24
Joined: Thu Jul 30, 2009 8:19 am

Re: Announcement: Map Preview

Post by Shadowbreak »

It is glorious...... :o
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Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Announcement: Map Preview

Post by Jackard »

I really like the first one, looks natural. Is that a peat bog or meadow or something?

Mountains are kind of funky though. Will there be boulder piles? Firs?

Will ridges have the ability to make dead ends now?

but most importantly,
Junkfist2 wrote:What does it look like topographically?
FarmerJoe
Posts: 15
Joined: Fri Aug 14, 2009 8:23 pm

Re: Announcement: Map Preview

Post by FarmerJoe »

Please can you tell us if the "mapreset" will affect our:
  • Skills
  • LP
  • Inventory/Equip
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jorb
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Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Announcement: Map Preview

Post by jorb »

On a macro level the map gen still operates ön the macaroni art principle. It has, however, been improved in several important ways -- rivers, to name one -- so it looks a whole lot better now than it used to. On an ingame level, the terrain features look great, IMHO.

The mountain ridges are designed to interact well with palisades, walls and fences.

The map reset will, most likely, mean a clean swipe of equipment and inventory. Skills, stats and LP will remain.

Ingame minimap/other map features/ will remain lackluster for a while, but we hope to introduce a cartography skill soonish.

The terrain in the first screenshot is a heath.

Thanks for all the compliments. I'm very excited to be bringing this ship to port soon.

... and, I might as well say it now; Be very, very careful when you take your character swimming. I would not be surprised in the slightest if drowning became a fairly common cause of (stupid) death. :)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Jackard
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Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Announcement: Map Preview

Post by Jackard »

Will there be impassable areas, like tall cliffs or rock walls in mountain areas?

Or will you still be able to walk over everything?
VoodooDog
Posts: 856
Joined: Sat Aug 01, 2009 10:27 pm

Re: Announcement: Map Preview

Post by VoodooDog »

what we can do with the swimability ?

"to tired to swim" = dead ?

iam mad to see the old cones and old grassland texture (there was a time you try new textures out, right ?)


i cant wait to play on the new map with new features.

well done.
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ape
Posts: 4
Joined: Wed Jul 22, 2009 4:19 am

Re: Announcement: Map Preview

Post by ape »

How about animating the water? you could just use an alpha blended overlay texture with moving white lines to do it, for example (5 mins work):
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Rift
Posts: 683
Joined: Mon Jun 01, 2009 1:34 am

Re: Announcement: Map Preview

Post by Rift »

:D yay! it looks so pretty, i'm really looking forward to it!

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