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Treadstone
- Posts: 130
- Joined: Fri Jan 07, 2011 3:09 am
- Location: Teh great white north
well, looks like odditown now has reasons to kill
apperently, they had a "reason" to kill blue. i'd take a screen shot of the scents around his place, but my printscreen key doesent work lol. anyways, i'd like to know what reasons odditown had to kill him. oh, and odditown, what kind of tribute? because arty here said you guys want a tribute *again* how many times are we going over this?
Chieftain of an Arbor
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Bears, the most useful animal in the game!
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Bears, the most useful animal in the game!
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novaalpha
- Posts: 1490
- Joined: Sun Dec 26, 2010 11:42 pm
- Location: Sparta
Re: well, looks like odditown now has reasons to kill
viewtopic.php?p=179511#p179511

And why would I be scared? We already have an agreement with Odditown so unless they renege we're good. I'm just concerned for the rest of our region since while we have combat settlements, we also have a couple settlements that don't even have palisades or metal.
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Treadstone
- Posts: 130
- Joined: Fri Jan 07, 2011 3:09 am
- Location: Teh great white north
Re: well, looks like odditown now has reasons to kill
you really expected them to follow it lol?
Chieftain of an Arbor
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bears, the most useful animal in the game!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bears, the most useful animal in the game!
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novaalpha
- Posts: 1490
- Joined: Sun Dec 26, 2010 11:42 pm
- Location: Sparta
Re: well, looks like odditown now has reasons to kill
It seems that someone did.Treadstone wrote:you really expected them to follow it lol?
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happyface104
- Posts: 147
- Joined: Mon Jan 31, 2011 3:40 pm
Re: well, looks like odditown now has reasons to kill
God, why did Blue have to die...He was one of the good guys. God dammit Oddi. What did we to deserve this?
Le meme generation ecks dee <;^)
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Kipperdipper
- Posts: 113
- Joined: Wed Dec 15, 2010 6:44 pm
Re: well, looks like odditown now has reasons to kill
TREADSTONE.
where is your village? is it brick-walled?
I'm thinking of vandalising your village...for the sheer lulz.
please reply :]
where is your village? is it brick-walled?
I'm thinking of vandalising your village...for the sheer lulz.
please reply :]
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asval
- Posts: 126
- Joined: Fri Jan 28, 2011 11:41 am
Re: well, looks like odditown now has reasons to kill
Kipperdipper wrote:TREADSTONE.
where is your village? is it brick-walled?
I'm thinking of vandalising your village...for the sheer lulz.
please reply :]
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Monkeytofu
- Posts: 372
- Joined: Mon Jun 28, 2010 11:41 am
- Yahoo Messenger: tpilolbuggy
- Location: Texas
Re: well, looks like odditown now has reasons to kill
Yeah, when you call your russian neighbors to come act like tuff guys (who had 0 combat skills and wouldn't fight us 4 v 2 even though they had full bronze gear) even after we've worked things out, AND then go join them in trying to kill us with wooden bows (herp derp) you get your ass handed to you.
Edit: Also, treadstone doesn't have a village idol, it's just a bunch of houses.
Edit: Also, treadstone doesn't have a village idol, it's just a bunch of houses.
[13:09:52] <shadowchris> u seduce to name calling?
Flame wrote: Do you want show me another proof of you're QI with another nonsense post or you'll choose to stay silent if you don't have nothing of value to say?
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Treadstone
- Posts: 130
- Joined: Fri Jan 07, 2011 3:09 am
- Location: Teh great white north
Re: well, looks like odditown now has reasons to kill
yea...i havent been on in the past like 2 days, so idk anything about the russians, other thasn their trading partners
Chieftain of an Arbor
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bears, the most useful animal in the game!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bears, the most useful animal in the game!