Guards of a different kind

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Delamore
Posts: 1234
Joined: Mon Jul 13, 2009 9:11 am

Re: Guards of a different kind

Post by Delamore »

niltrias wrote:
Delamore wrote: Or you know any reasonable town has enough dogs to patrol everywhere all the time.
Do they? I do not know that that any town, reasonable or no, has any dogs at all. We do not know what kind of resources or time dogs might take. For example, without their trainers being on to give them instructions, they might after 4 hours head back to kennel and eat. That would make constant maintenance of dog patrol necessary. It would depend on implementation, I agree, but dismissing something as overpowered before we see how powerful it is is a bit hasty.
With something like this, it seems like it will either not be worth having as a defense, or it will be overpowered.
Humps
Posts: 50
Joined: Mon Jul 13, 2009 9:09 pm

Re: Guards of a different kind

Post by Humps »

I completely disagree. Dogs alone should be no match for any player of any decent combat level, however the concept of a fairly weak animal defending a specified area (most likely a claim) from anyone either A) Not on a kin list or B) Anyone committing a threatening crime) would be useful however you look at it.

*It prevents criminals from logging off the moment a player comes into view if they are stuck in combat with a dog
*Low level thieves with no combat skills, especially those alone will struggle to deal with the dog unless they outrun it or deal with it in some other manner.
User avatar
theTrav
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Guards of a different kind

Post by theTrav »

niltrias wrote:
Delamore wrote: Or you know any reasonable town has enough dogs to patrol everywhere all the time.
Do they? I do not know that that any town, reasonable or no, has any dogs at all. We do not know what kind of resources or time dogs might take. For example, without their trainers being on to give them instructions, they might after 4 hours head back to kennel and eat. That would make constant maintenance of dog patrol necessary. It would depend on implementation, I agree, but dismissing something as overpowered before we see how powerful it is is a bit hasty.
I have faith that if J&L want to implement something like this they'd do a good job of it.

What'd be super fun is if you could drop/throw sausages and the dogs would chase em TEEHEEHEEEHEE

Return to “Critique & Ideas”