Foot wrote:
So let's discuss countering these tactics then. By far not the most experienced player so correct me where im wrong.
First exploit: If im not mistaken it takes a pickaxe to destroy hf-s. So this should be rendered useless if no picks are kept inside containers, but instead on alt characters. Same applys to all keys.
Second exploit doesn't get anyone inside the walls, since the guy inside has to have a scent of people outside for summoning. Also with no picks around he shouldnt be able to take out any hf-s. The only exception is if the same faction has breeched walls before and has scents already inside. I don't see a way to generate scents inside over the walls. Are there?
Third: Can't see a finite counter atm. By keep building matching walls on layers below one could slow, but not stop enemy. Unless the number of layers comes to an end at some point.
4th: while useful for mining, it is rather part of 3rd and not a way to breech the walls on its own. So the discussion should stay at the other 3.
1:You only need a pickaxe if your strength is very low, but IMO your HF should be more secure than your village if you're leaving scents. The biggest thing is .. I hate to call them this, but quite frankly noobs leaving keys in goddamn containers.
2:You can do then noob spawn exploit and teleport the guys with full LP into the village. Again, no pickaxe required.
3:There are 10 layers, but this is still a waste of resources to wall everyone.
4:Again, still a waste for what the risk is.
In order to counter this, one would need to build ontop of unminable land (cave entrances). 1 outer layer of brickwall with one inner layer of brick or palisade. Fill the gap between these walls with stones or other easy to mass produce objects. Idealy, this would be on an island where the outer wall borders the water rendering battering rams impossible. Fuck gates and hearth inside and cross roads out for extra effort. Impenetrable island fortress go!