Alright, so underground homes may seem a bit out there at first. But it makes HnH a lot bigger just by decreasing the above ground footprint for more development, and could be low key and well hidden, so a hermit braving the world alone is possible. Perhaps force an exploration*perc check to find the doorway. As for why underground homes? They lessen the footprint above ground, allowing for more development, aside from the small entrance at the surface, and could give cities two stories. Given the character build the right structure accommodations, you could start a mine there, a wine cellar,a..really cellar, or another floor of the underground home another level down, assuming you had adequate statistics.
I'd like to leave the idea pretty general to let it flesh out if anyone has questions though. I suppose my main ambition moving towards underground dwelling is the possibility of it being hard to spot the entrance, the fact it could be near a mine, or a cavern full of underground plant lore ready to explore. I also have played Dwarf Fortress..and,well..this game provides FUN in a similar way. I just like caves. And Underground places. An entirely underground village sounds cool, and plausible, if this game had more plant lore within caves, and bats, and hibernating bears in caves, wandering animals, etc.
Spears. This game needs them so badly. They could have two-three squares of range depending on if its a one handed, or two handed spear. That means you could make a wall of people with swords and shields around someone or something and come in and have spear men behind them, for added tactic. A normal melee attack like punch could be made- stab, where it does 7/10x damage and x stamina use when using a spear, to keep the range balanced. Spears could have a damage bonus against charging animals like boars, since it was a common technique to lift ones spear outward and hold it firm as something charges headlong, into it.
With a little string, a rock, and a couple branches, a primitive spear could be made. This could be an alternative, much HARDER, method of fishing, for newbies, who cant find bone and need fish right then and there.
Special attacks related to spear use could be multiple stabs that have a chance of doing some pretty high damage, but force the person to stand "rigid", in place, tired from the action.
I'll probably add more as I go so I don't post multiple threads, but well, *pours gasoline all over this post*
Do your worst trolls. (no really, please dont.)
-Jackwolf Fix'd
-
Rault
- Posts: 10
- Joined: Sat Feb 12, 2011 7:09 am
Underground homes, spears, and more.
Last edited by Rault on Wed Feb 23, 2011 11:13 pm, edited 1 time in total.
-
LimaZulu
- Posts: 959
- Joined: Fri Jan 21, 2011 11:28 am
Re: Underground homes, spears, and more.
I AGREE TO SPEARS.
I WANT PIKES
+1 to SPEARS
I WANT PIKES
+1 to SPEARS
-
b_anon
- Posts: 210
- Joined: Wed Feb 09, 2011 8:17 pm
Re: Underground homes, spears, and more.
Wall of text.
Not reading that pile of shit
Not reading that pile of shit
-
Lordryan
- Posts: 77
- Joined: Sat Jun 12, 2010 10:58 pm
- Location: Wilderness
Re: Underground homes, spears, and more.
But the Wall of text is the best partb_anon wrote:Wall of text.
Not reading that pile of shit
My village(s) whoop yours 
-
Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: Underground homes, spears, and more.
Alright, so underground homes may seem a bit out there at first. But it makes HnH a lot bigger just by decreasing the above ground footprint for more development, and could be low key and well hidden, so a hermit braving the world alone is possible. Perhaps force an exploration*perc check to find the doorway. As for why underground homes? They lessen the footprint above ground, allowing for more development, aside from the small entrance at the surface, and could give cities two stories. Given the character build the right structure accommodations, you could start a mine there, a wine cellar,a..really cellar, or another floor of the underground home another level down, assuming you had adequate statistics.
I'd like to leave the idea pretty general to let it flesh out if anyone has questions though. I suppose my main ambition moving towards underground dwelling is the possibility of it being hard to spot the entrance, the fact it could be near a mine, or a cavern full of underground plant lore ready to explore. I also have played Dwarf Fortress..and,well..this game provides FUN in a similar way. I just like caves. And Underground places. An entirely underground village sounds cool, and plausible, if this game had more plant lore within caves, and bats, and hibernating bears in caves, wandering animals, etc.
Spears. This game needs them so badly. They could have two-three squares of range depending on if its a one handed, or two handed spear. That means you could make a wall of people with swords and shields around someone or something and come in and have spear men behind them, for added tactic. A normal melee attack like punch could be made- stab, where it does 7/10x damage and x stamina use when using a spear, to keep the range balanced. Spears could have a damage bonus against charging animals like boars, since it was a common technique to lift ones spear outward and hold it firm as something charges headlong, into it.
With a little string, a rock, and a couple branches, a primitive spear could be made. This could be an alternative, much HARDER, method of fishing, for newbies, who cant find bone and need fish right then and there.
Special attacks related to spear use could be multiple stabs that have a chance of doing some pretty high damage, but force the person to stand "rigid", in place, tired from the action.
I'll probably add more as I go so I don't post multiple threads, but well, *pours gasoline all over this post*
Do your worst trolls. (no really, please dont.)
Fix'd.
I'd like to leave the idea pretty general to let it flesh out if anyone has questions though. I suppose my main ambition moving towards underground dwelling is the possibility of it being hard to spot the entrance, the fact it could be near a mine, or a cavern full of underground plant lore ready to explore. I also have played Dwarf Fortress..and,well..this game provides FUN in a similar way. I just like caves. And Underground places. An entirely underground village sounds cool, and plausible, if this game had more plant lore within caves, and bats, and hibernating bears in caves, wandering animals, etc.
Spears. This game needs them so badly. They could have two-three squares of range depending on if its a one handed, or two handed spear. That means you could make a wall of people with swords and shields around someone or something and come in and have spear men behind them, for added tactic. A normal melee attack like punch could be made- stab, where it does 7/10x damage and x stamina use when using a spear, to keep the range balanced. Spears could have a damage bonus against charging animals like boars, since it was a common technique to lift ones spear outward and hold it firm as something charges headlong, into it.
With a little string, a rock, and a couple branches, a primitive spear could be made. This could be an alternative, much HARDER, method of fishing, for newbies, who cant find bone and need fish right then and there.
Special attacks related to spear use could be multiple stabs that have a chance of doing some pretty high damage, but force the person to stand "rigid", in place, tired from the action.
I'll probably add more as I go so I don't post multiple threads, but well, *pours gasoline all over this post*
Do your worst trolls. (no really, please dont.)
Fix'd.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
-
b_anon
- Posts: 210
- Joined: Wed Feb 09, 2011 8:17 pm
Re: Underground homes, spears, and more.
Ok well, i actually read it.
Thanks for spending your time to clean up the person's post.
I agree with spears, not with spear-fishing.
Adding alot more to caves would be cool, caves seem pretty lifeless as it is and they aren't always like that.
Interesting concept, but it probably will be a long time before things like this will be taken into consideration, if at all. And especially when the original post is formatted so horribly.
Thanks for spending your time to clean up the person's post.
I agree with spears, not with spear-fishing.
Adding alot more to caves would be cool, caves seem pretty lifeless as it is and they aren't always like that.
Interesting concept, but it probably will be a long time before things like this will be taken into consideration, if at all. And especially when the original post is formatted so horribly.
-
Rault
- Posts: 10
- Joined: Sat Feb 12, 2011 7:09 am
Re: Underground homes, spears, and more.
Underground homes /can/ be made already but digging out a cave to form a cabin is cheesy and stupid. I meant like this
Oh! Another idea would be to include large beasts that spawn somewhere in the game that are very hard to destroy, but only when certain requirments are met, and within the vicinity of the location that they are met.
So, lets say X village starts. They develop, and become a huge prosperous city. All is going well in the hearthling world.
What could be more fun than a beast to spawn near it, crawling out of the earth and napping before waking up hungry, and angry.
Oh! Another idea would be to include large beasts that spawn somewhere in the game that are very hard to destroy, but only when certain requirments are met, and within the vicinity of the location that they are met.
So, lets say X village starts. They develop, and become a huge prosperous city. All is going well in the hearthling world.
What could be more fun than a beast to spawn near it, crawling out of the earth and napping before waking up hungry, and angry.