Hey guys, had a quick question regarding hide quality. On the wiki it says that the following formula determines the quality of your hides:
skinning and butchering; quality = (Survival + Tool Quality + 2*Bone Quality)/4.
What bone quality are they talking about?
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Quality of hides
The animal that you're butchering.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Quality of hides
That formula doesn't seem right at all. Survival and tool q softcap the hide quality, they can't push it beyond it's maximum as the formula seems to imply. I think the softcap is sqrt(sur*tool), but I'm not sure of that.
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steveo28
- Posts: 29
- Joined: Mon Apr 05, 2010 5:41 pm
Re: Quality of hides
Oh ok, so it's not something I can change anyway, thanks.
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Quality of hides
It's right but it's kind of backwards right. If you plug in the quality of the bones you got from the animal, and not the actual quality before butchering (bears have q200 bones, right?) then it works. Isn't really useful at all though because if you know the quality of the bones you got then you obviously also know the quality of the hide.Potjeh wrote:That formula doesn't seem right at all. Survival and tool q softcap the hide quality, they can't push it beyond it's maximum as the formula seems to imply. I think the softcap is sqrt(sur*tool), but I'm not sure of that.