The presently existing houses take up as many tiles on the outworld map as they have avaliable on the inside. This is realism.
It could be argued that giving the houses more space on the inside than they actually take up on the outside, could be seen as an abstraction of the fact that the space inside a house is more accessible, better disposed, more easily controlled and, frankly, more important, than space outside the house. This is not realism, but perhaps better gameplay. I don't really know which is best.
Question: Should houses have larger areas available indoors than they actually take up space in the main world?
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jorb
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- Location: Here, there and everywhere.
Space Inside Houses
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Potjeh
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Re: Space Inside Houses
I'm inclined to say no. Mainly because I want proper houses to look significantly bigger than cabins from the outside. Multiple floors, functioning like the cellar, would be the best solution for providing indoors space without taking too up much land, all while preserving realism.
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Pumpkin
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Re: Space Inside Houses
No, just draw bigger houses you lazy jerk!
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Ford
- Posts: 44
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Re: Space Inside Houses
What would be the benefit of making it an abstraction? It's pretty boring walking though towns with houses all the same size; greater outside size would give them distinction, and hints about their function and the wealth of their builder. Without it you would probably never know what most houses were for since you probably won't go in many other houses besides your own unless communal buildings get more of a role.
Last edited by Ford on Mon Aug 24, 2009 9:07 pm, edited 1 time in total.
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Delamore
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Re: Space Inside Houses
While I do believe we should have larger houses that we can construct, I also believe that houses should have a large area inside to justify the amount of time spent in constructing them.
Also that it would make them much more attractive to use.
Also that it would make them much more attractive to use.
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jorb
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- Location: Here, there and everywhere.
Re: Space Inside Houses
I'd like to point out that this is not a question of whether or not I should draw bigger houses -- I'm doing that, of course -- this is a general question on how to handle the indoor house area.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Vattic
- Posts: 232
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- Location: United Kingdom
Re: Space Inside Houses
As an alternative to the proposed abstraction couldn't you add new methods of storage such as shelves? Shelves could have a large number of storage slots, don't protect items from weathering when outdoors and be immovable when they contain items. This way it looks realistic and you get extra storage for the cost of so many planks.
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Potjeh
- Posts: 11825
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Re: Space Inside Houses
Non-euclidean houses would bug me to no end. Maybe if it were a witch's house I could tolerate it, but not otherwise.
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Shadowbreak
- Posts: 24
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Re: Space Inside Houses
I agree with the rest about making it more realistic and especially Ford's point of view. Though you could do more on the abstraction when it comes to different floors of the building. Example( A building with the height of a cabin from outside but inside of it, the walls are much higher where maybe the flag of the nation or other works of art are hung on the walls like a castle.
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Laremere
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Re: Space Inside Houses
I think timelord technology would be a big leap in the technological status of this game...
I personally think it is good as it is. I also second the selves idea.
I personally think it is good as it is. I also second the selves idea.
